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Crystal Nosepass #2807: Crystal Nosepass
Pokémon
#2809: Crystal Carbink Crystal Carbink
File:2808MS.gif
Crystal Probopass
Compass Pokémon
#2808
2808
Type
Crystal Steel
Unknown
Abilities
Sturdy or Magnet Pull
Hidden Abilities
Sand Force
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
4'7" 1.4 m
0'0" 0 m
Weight
749.6 lbs. 340.0 kg
0 lbs. 0 kg
Base experience yield
184
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
0
Atk
1
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Crystal Probopass is a Crystal/Steel dual type Pokemon. It evolves from Crystal Nosepass when leveled up in area number 181. It evolves from Crystal Nosepass when leveled up in area number 182. It evolves from Crystal Nosepass when leveled up in area number 183.

Pokédex entry

Pokédex entry
It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Hard Stone
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 55
54 - 117 103 - 229
Defense: 135
126 - 205 247 - 405
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 110
103 - 178 202 - 350
Speed: 90
85 - 156 166 - 306
Total: 525   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ¼×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Magnetize Steel Status 0 90% 10
1 Magnetic Flux Electric Status 0 0% 20
1 Magnet Rise Electric Status 0 0% 10
1 Gravity Cosmic Status 0 0% 5
1 Pay Day Normal Physical 60 100% 20
1 Iron Defense Steel Status 0 0% 15
1 Block Normal Status 0 0% 20
1 Magnet Bomb Steel Physical 60 0% 20
1 Harden Normal Status 0 0% 30
1 Block Normal Status 0 0% 20
5 Crystal Throw Crystal Physical 50 90% 15
9 Thunder Wave Electric Status 0 100% 20
13 Crystal Power Crystal Special 60 100% 5
16 Spark Electric Physical 65 100% 20
21 Rest Psychic Status 0 0% 10
26 Rock Slide Rock Physical 75 90% 10
30 Power Gem Rock Special 80 100% 20
33 Tuning Fork Steel Special 60 100% 15
37 Earth Power Ground Special 90 100% 10
39 Discharge Electric Special 80 100% 15
43 Crystal Wave Crystal Special 80 100% 10
46 Crystal Edge Crystal Physical 100 85% 5
50 Lock-On Normal Status 0 0% 5
50 Zap Cannon Electric Special 120 50% 5
51 Crystal Ray Crystal Special 120 80% 5
60 Geode Blast Rock Special 100 90% 10
70 Solidify Rock Status 0 0% 5
75 Recover Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Crystal Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Crystal Probopass
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Crystal Probopass
  • Italic indicates a move that gets STAB only when used by an evolution of Crystal Probopass
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2808 2808b GenderM 2808s 2808sb




Trivia[]

Origin[]