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Exeggunest #4018: Exeggunest
Pokémon
#4020: Marowarior Marowarior
File:4019MS.gif
Cublade
Lonely Pokémon
#4019
4019
Type
Dragon Fighting
Unknown
Ability
Inner Focus
Hidden Abilities
Battle Armor
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Monster
Hatch time
5355 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
14.3 lbs. 6.5 kg
0 lbs. 0 kg
Base experience yield
64
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Cublade is a Dragon/Fighting dual type Pokemon. It evolves into Marowarior starting at level 28.

Pokédex entry

Pokédex entry
Its blade is passed down from its parent. They are trained as noble warriors from a young age.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Thick Club
Rare Rare Bone
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 50
49 - 112 94 - 218
Defense: 50
49 - 112 94 - 218
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 50
49 - 112 94 - 218
Speed: 95
90 - 161 175 - 317
Total: 335   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Growl Sound Status 0 100% 40
1 Leer Normal Status 0 100% 30
5 Headbutt Normal Physical 70 100% 15
9 Double Kick Fighting Physical 30 100% 30
13 Detect Fighting Status 0 0% 5
17 Focus Energy Normal Status 0 0% 30
21 Slash Normal Physical 70 100% 20
25 Swords Dance Normal Status 0 0% 30
31 Dragon Claw Dragon Physical 80 100% 15
36 Sacred Sword Fighting Physical 90 100% 20
41 Leaf Blade Grass Physical 90 100% 15
46 Night Slash Dark Physical 70 100% 15
50 Psycho Cut Psychic Physical 70 100% 20
60 Last Slash Steel Physical 100 100% 10
  • Bold indicates a move that gets STAB when used by Cublade
  • Italic indicates a move that gets STAB only when used by an evolution of Cublade
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Hot Coals Magma Status 0 0% 5
Primal Noise Sound Special 75 95% 10
AncientPower Rock Special 60 100% 5
Belly Drum Normal Status 0 0% 10
Chip Away Normal Physical 70 100% 20
Detect Fighting Status 0 0% 5
Double Kick Fighting Physical 30 100% 30
Endure Normal Status 0 0% 10
Iron Head Steel Physical 80 100% 15
Perish Song Sound Status 0 0% 5
Screech Sound Status 0 90% 40
Skull Bash Bone Physical 130 100% 15
Curse Ghost Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Cublade
  • Italic indicates a move that gets STAB only when used by an evolution of Cublade
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Cublade

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Cublade
  • Italic indicates a move that gets STAB only when used by an evolution of Cublade
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 4019 4019b GenderM File:4019s.png File:4019sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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