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Vikavolt #1133: Vikavolt
Pokémon
#1135: Ribombee Ribombee
Cutiefly
Bee Fly Pokémon
#1134
Type
Bug Fairy
Unknown
Abilities
Shield Dust or Honey Gather
Hidden Abilities
Filter
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Bug
Hatch time
4080 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
6.4 lbs. 2.9 kg
0 lbs. 0 kg
Base experience yield
39
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Green
Base friendship
70

Cutiefly is a Bug/Fairy dual type Pokemon. It evolves into Ribombee starting at level 25. It evolves into Kaiju Cutiefly while exposed to a(n) Kaiju Stone.

Pokédex entry

Pokédex entry
It feeds on the nectar and pollen of flowers. Because it’s able to sense auras, it can identify which flowers are about to bloom.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Alolan Cave 1 (Cave),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 45
45 - 106 85 - 207
Defense: 40
40 - 101 76 - 196
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 40
40 - 101 76 - 196
Speed: 84
80 - 149 155 - 293
Total: 304   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison
Ground ½×
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Absorb Grass Special 40 100% 25
4 Fairy Wind Fairy Special 40 100% 30
7 Stun Spore Grass Status 0 75% 30
10 Struggle Bug Bug Special 60 100% 20
13 Silver Wind Bug Special 60 100% 10
16 Draining Kiss Fairy Special 60 100% 10
19 Pixie Wave Fairy Special 1 100% 10
21 Sweet Scent Grass Status 0 100% 20
23 Poof! Fairy Status 0 0% 15
26 Bug Buzz Bug Special 90 100% 10
31 Dazzling Gleam Fairy Special 80 100% 10
36 Aromatherapy Grass Status 0 0% 5
41 Quiver Dance Bug Status 0 0% 20
45 Nectar Tap Bug Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Cutiefly
  • Italic indicates a move that gets STAB only when used by an evolution of Cutiefly
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Powder Bug Status 0 100% 10
Sticky Web Bug Status 0 0% 20
Bestow Normal Status 0 0% 15
Baton Pass Normal Status 0 0% 40
Skill Swap Psychic Status 0 0% 10
Moonblast Fairy Special 95 100% 15
Speed Swap Time Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Cutiefly
  • Italic indicates a move that gets STAB only when used by an evolution of Cutiefly
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Cutiefly

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Leech Life Bug Physical 75 100% 15
Break Up Heart Physical 70 100% 10
Infestation Bug Special 25 100% 20
Mud-Slap Ground Special 20 100% 10
  • Bold indicates a move that gets STAB when used by Cutiefly
  • Italic indicates a move that gets STAB only when used by an evolution of Cutiefly
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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