This page was last updated to the Final Version.
Dark Fighting Psyduck is a Dark/Fighting dual type Pokemon.
It evolves into Dark Fighting Golduck starting at level 33.
Pokédex entry
Pokédex entry
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It was recently discovered that the source of it headaches wasn't it's psychic powers but severe autism.
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Held items
Held item(s)
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None
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This Pokémon cannot be found holding an item.
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Game locations
Availability
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None
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This Pokémon cannot be found in the wild.
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- All species are also available through Wonder Trade and Randomizer.
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Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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110 - 157
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210 - 304
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51 - 114
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98 - 223
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47 - 110
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90 - 214
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63 - 128
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121 - 251
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49 - 112
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94 - 218
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54 - 117
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103 - 229
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- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
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Type effectiveness
Under normal battle conditions, this Pokémon is:
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By leveling up
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- Bold indicates a move that gets STAB when used by Dark Fighting Psyduck
- Italic indicates a move that gets STAB only when used by an evolution of Dark Fighting Psyduck
- An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
- A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
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By Breeding
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- Bold indicates a move that gets STAB when used by Dark Fighting Psyduck
- Italic indicates a move that gets STAB only when used by an evolution of Dark Fighting Psyduck
- An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
- A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
- Moves marked with an asterisk (*) must be chain bred onto Dark Fighting Psyduck
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By TM
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TM
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Move
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Type
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Cat.
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Pwr.
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Acc.
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PP
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- Bold indicates a move that gets STAB when used by Dark Fighting Psyduck
- Italic indicates a move that gets STAB only when used by an evolution of Dark Fighting Psyduck
- An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
- A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
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Sprites
Trivia[]
Where the fuck do i find you?
Origin[]