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Yanenvy #3602: Yanenvy
Pokémon
#3604: Liberinx Liberinx
File:3603MS.gif
Dark Shinx
Flash Pokémon
#3603
3603
Type
Electric Dark
Unknown
Abilities
Insomnia or Intimidate
Hidden Abilities
Vespertine
Gender ratio
50% / 50%
Catch rate
235 (30.7%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
20.9 lbs. 9.5 kg
0 lbs. 0 kg
Base experience yield
53
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Dark Shinx is a Electric/Dark dual type Pokemon. It evolves into Liberinx with high friendship, at night. It evolves into Luxio while exposed to a(n) Thunderstone.

Pokédex entry

Pokédex entry
Having adapted to the hot climate of the region, Regional Shinx have become expert nocturnal predators.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 65
63 - 128 121 - 251
Defense: 34
35 - 94 65 - 183
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 34
35 - 94 65 - 183
Speed: 45
45 - 106 85 - 207
Total: 263   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Leer Normal Status 0 100% 30
4 Charge Electric Status 0 0% 20
7 Spark Electric Physical 65 100% 20
10 Bite Dark Physical 60 100% 25
14 Thunder Fang Electric Physical 65 95% 15
17 Roar Sound Status 0 100% 20
20 Swagger Normal Status 0 90% 15
23 Slash Normal Physical 70 100% 20
27 Scary Face Fear Status 0 100% 10
30 Crunch Dark Physical 80 100% 15
34 Discharge Electric Special 80 100% 15
39 Wild Charge Electric Physical 100 100% 15
  • Bold indicates a move that gets STAB when used by Dark Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Dark Shinx
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Pixie Fangs Fairy Physical 65 100% 20
Double Kick Fighting Physical 30 100% 30
Fire Fang Fire Physical 65 95% 15
Helping Hand Normal Status 0 0% 20
Howl Normal Status 0 0% 40
Ice Fang Ice Physical 65 95% 15
Night Slash Dark Physical 70 100% 15
Quick Attack Normal Physical 40 100% 30
Shock Wave Electric Special 60 0% 20
Signal Beam Bug Special 75 100% 15
Swift Normal Special 60 0% 20
Take Down Normal Physical 90 85% 20
Thunder Fang Electric Physical 65 95% 15
  • Bold indicates a move that gets STAB when used by Dark Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Dark Shinx
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Dark Shinx

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Dark Shinx
  • Italic indicates a move that gets STAB only when used by an evolution of Dark Shinx
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3603 3603b GenderM File:3603s.png File:3603sb.png




Trivia[]

Origin[]