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Kingslimee #2517: Kingslimee
Pokémon
#2519: Kingdarlime Kingdarlime
File:2518MS.gif
Darlime
Slime Pokémon
#2518
Type
Dark Flying
Unknown
Abilities
Prankster or Vespertine
Hidden Abilities
Unburden
Gender ratio
87.5% / 12.5%
Catch rate
195 (25.5%)
Breeding
Egg group
Amorphous
Hatch time
9180 steps
Height
0'7" 0.2 m
0'0" 0 m
Weight
14.3 lbs. 6.5 kg
0 lbs. 0 kg
Base experience yield
65
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Darlime is a Dark/Flying dual type Pokemon. It evolves from Slimee while exposed to a(n) Dusk Stone. It evolves into Kingdarlime at night, if holding a(n) King's Rock.

Pokédex entry

Pokédex entry
Darlimes are playfull little slimes that enjoy tricking and stealing things from random trainers passing by in caves or at night, when a King appears, all Darlimes will obey him and form a herd.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 86
81 - 151 159 - 298
Defense: 73
70 - 137 135 - 269
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 49
48 - 111 92 - 216
Speed: 85
81 - 150 157 - 295
Total: 413   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
6 Wing Attack Flying Physical 60 100% 35
7 Taunt Dark Status 0 100% 20
10 Bite Dark Physical 60 100% 25
13 Torment Dark Status 0 100% 15
16 Thief Dark Physical 50 100% 10
20 Spite Ghost Status 0 100% 10
21 Scary Face Fear Status 0 100% 10
23 Acrobatics Flying Physical 55 100% 15
25 Snatch Dark Status 0 0% 10
27 Heal Block Psychic Status 0 100% 15
30 Swagger Normal Status 0 90% 15
34 Crunch Dark Physical 80 100% 15
37 Midnight Dark Status 0 0% 10
40 Dark Pulse Dark Special 80 100% 15
46 Foul Play Dark Physical 95 100% 15
49 Divebomb Flying Physical 90 95% 20
55 Roost Flying Status 0 0% 10
76 Topsy-Turvy Dark Status 0 100% 20
90 Tailwind Flying Status 0 0% 30
100 Villain Power Dark Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Darlime
  • Italic indicates a move that gets STAB only when used by an evolution of Darlime
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Darlime
  • Italic indicates a move that gets STAB only when used by an evolution of Darlime
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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