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Darumaka #554: Darumaka
Pokémon
#556: Maractus Maractus
Darmanitan
Blazing Pokémon
#555
Type
Fire
Unknown
Abilities
Sheer Force or Zen Mode
Hidden Abilities
Zen Mode
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
4'3" 1.3 m
0'0" 0 m
Weight
204.8 lbs. 92.9 kg
0 lbs. 0 kg
Base experience yield
168
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Red
Base friendship
70

Darmanitan is a Fire-type Pokemon. It evolves from Darumaka starting at level 35.

Pokédex entry

Pokédex entry
When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Rawst Berry
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Fire World (Cave),
Fossil
Rare Flare Valley (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 105
165 - 212 320 - 414
Attack: 140
130 - 211 256 - 416
Defense: 55
54 - 117 103 - 229
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 55
54 - 117 103 - 229
Speed: 95
90 - 161 175 - 317
Total: 480   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Trailblaze Fire Physical 80 100% 10
1 Body Press Fighting Physical 80 100% 10
1 Shiver Ice Status 0 0% 20
1 Mystical Fire Fire Special 85 100% 10
1 Endure Normal Status 0 0% 10
1 Reversal Fighting Physical 1 100% 15
1 Aura Sphere Fighting Special 90 0% 20
1 Heat Up Fire Status 0 0% 10
1 Psychic Terrain Psychic Status 0 0% 10
1 Dark Pulse Dark Special 80 100% 15
1 Stored Power Psychic Special 1 100% 10
1 Calm Mind Psychic Status 0 0% 20
1 Recover Normal Status 0 0% 10
1 AncientPower Rock Special 60 100% 5
1 Tackle Normal Physical 50 100% 35
1 Rollout Rock Physical 30 90% 20
1 Incinerate Fire Special 60 100% 15
1 Rage Normal Physical 60 100% 20
3 Rollout Rock Physical 30 90% 20
6 Incinerate Fire Special 60 100% 15
9 Rage Normal Physical 60 100% 20
11 Fire Fang Fire Physical 65 95% 15
14 Headbutt Normal Physical 70 100% 15
17 Swagger Normal Status 0 90% 15
19 Facade Normal Physical 70 100% 20
22 Fire Punch Fire Physical 75 100% 15
25 Work Up Normal Status 0 0% 30
27 Thrash Normal Physical 120 100% 10
30 Belly Drum Normal Status 0 0% 10
33 Flare Blitz Fire Physical 120 100% 15
35 Hammer Arm Fighting Physical 100 90% 10
39 Taunt Dark Status 0 100% 20
47 Superpower Fighting Physical 120 100% 5
54 Overheat Fire Special 140 90% 5
56 Yawn Normal Status 0 0% 10
61 Focus Punch Fighting Physical 150 100% 20
65 Wildfire Fire Special 120 100% 10
70 Rampage Dark Physical 90 95% 10
90 Fury Fighting Physical 110 90% 5
100 Shinigami Eyes Ghost Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution of Darmanitan
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Steam Punch Steam Physical 75 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Focus Blast Fighting Special 120 70% 5
Psychic Psychic Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Fever Virus Special 90 95% 10
Will-O-Wisp Fire Status 0 75% 15
Dig Ground Physical 100 100% 10
Lava Splash Magma Special 90 100% 15
Incinerate Fire Special 60 100% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Volcano Punch Magma Physical 75 100% 15
Power-Up Punch Fighting Physical 40 100% 20
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Roar Sound Status 0 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Cyclone Punch Wind Physical 75 100% 15
Gyro Ball Steel Physical 1 100% 5
Fire Blast Fire Special 120 85% 5
Heat Wave Fire Special 100 90% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Bulk Up Fighting Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
U-turn Bug Physical 70 100% 20
Flame Charge Fire Physical 50 100% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Steam Ball Steam Special 80 100% 15
Snatch Dark Status 0 0% 10
Overheat Fire Special 140 90% 5
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Darmanitan
  • Italic indicates a move that gets STAB only when used by an evolution of Darmanitan
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny



Trivia[]

Origin[]

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