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Bleedtoise #3903: Bleedtoise
Pokémon
#3905: Graveill Graveill
File:3904MS.gif
Decarill
Polka Dead Pokémon
#3904
Type
Zombie
Unknown
Abilities
Thick Fat or Huge Power
Hidden Abilities
Sap Sipper
Gender ratio
25% / 75%
Catch rate
150 (19.6%)
Breeding
Egg group
Undiscovered
Hatch time
2805 steps
Height
0'7" 0.2 m
0'0" 0 m
Weight
4.4 lbs. 2.0 kg
0 lbs. 0 kg
Base experience yield
38
Leveling rate
Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Decarill is a Zombie-type Pokemon. It evolves into Graveill starting at level 15.

Pokédex entry

Pokédex entry
Decarill has vomited nutrients out of its mouth so much. That the ooze leaking from its mouth is toxic Necromancers has labelled it the worst undead Pokémon in existence. It's so stupid, that it goes into hazards.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Snakewoods (Land),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 20
22 - 79 40 - 152
Defense: 40
40 - 101 76 - 196
Sp.Atk: 20
22 - 79 40 - 152
Sp.Def: 40
40 - 101 76 - 196
Speed: 20
22 - 79 40 - 152
Total: 190   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Splash Normal Status 0 0% 40
1 Acid Poison Special 40 100% 30
2 Refresh Normal Status 0 0% 20
3 Charm Fairy Status 0 100% 20
5 Bubble Water Special 20 100% 30
5 Tail Whip Normal Status 0 100% 30
6 Tickle Normal Status 0 100% 20
8 Hold Back Normal Special 40 100% 40
12 Sing Sound Status 0 55% 15
15 Slam Normal Physical 80 75% 20
21 Water Gun Water Special 40 100% 25
25 Sludge Poison Special 65 100% 20
30 Water Pulse Water Special 60 100% 20
36 Sludge Bomb Poison Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Decarill
  • Italic indicates a move that gets STAB only when used by an evolution of Decarill
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Peekaboo Fairy Special 40 100% 20
Glitz Blitz Fairy Physical 120 100% 5
Body Slam Normal Physical 85 100% 15
Encore Normal Status 0 100% 5
Fake Tears Dark Status 0 100% 20
Muddy Water Water Special 95 85% 10
Refresh Normal Status 0 0% 20
Sing Sound Status 0 55% 15
Slam Normal Physical 80 75% 20
Soak Water Status 0 0% 20
Tickle Normal Status 0 100% 20
Water Sport Water Status 0 0% 15
  • Bold indicates a move that gets STAB when used by Decarill
  • Italic indicates a move that gets STAB only when used by an evolution of Decarill
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Decarill

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Decarill
  • Italic indicates a move that gets STAB only when used by an evolution of Decarill
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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