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Hawlucha #897: Hawlucha
Pokémon
#899: Carbink Carbink
898MS
Dedenne
Antenna Pokémon
#898
898
Type
Electric Fairy
Unknown
Abilities
Plus or Pickup
Hidden Abilities
Minus
Gender ratio
50% / 50%
Catch rate
200 (26.1%)
Breeding
Egg groups
Field and Fairy
Hatch time
5120 steps
Height
0'7" 0.2 m
0'0" 0 m
Weight
4.9 lbs. 2.2 kg
0 lbs. 0 kg
Base experience yield
151
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Yellow
Base friendship
70

Dedenne is a Electric/Fairy dual type Pokemon.


Pokédex entry

Pokédex entry
It uses its tail to absorb electricity from power plants or from outlets in houses, and then it fires the electricity from its whiskers.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Oran Berry
Uncommon Electric Seed
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Shock Island (Land), Shocky Cavy (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 67
127 - 174 244 - 338
Attack: 58
56 - 121 108 - 236
Defense: 57
55 - 119 107 - 234
Sp.Atk: 81
77 - 146 150 - 287
Sp.Def: 67
64 - 130 125 - 256
Speed: 101
95 - 168 186 - 331
Total: 431   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood ½×
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Happy Ever After Fairy Physical 65 100% 10
1 Tackle Normal Physical 50 100% 35
1 Tail Whip Normal Status 0 100% 30
7 ThunderShock Electric Special 40 100% 30
11 Nuzzle Electric Physical 20 100% 20
14 Charm Fairy Status 0 100% 20
17 Parabolic Charge Electric Special 75 100% 20
20 Draining Kiss Fairy Special 60 100% 10
23 Thunder Wave Electric Status 0 100% 20
26 Volt Switch Electric Special 70 100% 20
30 Rest Psychic Status 0 0% 10
31 Snore Normal Special 60 100% 15
34 Charge Beam Electric Special 60 90% 10
39 Entrainment Normal Status 0 100% 15
42 Play Rough Fairy Physical 90 90% 10
45 Thunder Electric Special 120 70% 10
50 Discharge Electric Special 80 100% 15
55 Moonblast Fairy Special 95 100% 15
60 Censored by Fandom Heart Physical 80 90% 5
70 Wire Trap Electric Status 0 0% 5
90 Glitter Bomb Fairy Special 70 95% 20
  • Bold indicates a move that gets STAB when used by Dedenne
  • Italic indicates a move that gets STAB only when used by an evolution of Dedenne
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Covet Normal Physical 60 100% 40
Eerie Impulse Electric Status 0 100% 40
Helping Hand Normal Status 0 0% 20
Natural Gift Normal Physical 1 100% 15
Pixie Wave Fairy Special 1 100% 10
  • Bold indicates a move that gets STAB when used by Dedenne
  • Italic indicates a move that gets STAB only when used by an evolution of Dedenne
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Dedenne

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Volt Switch Electric Special 70 100% 20
Double Team Normal Status 0 0% 15
Bullet Seed Grass Physical 25 100% 30
Recycle Normal Status 0 0% 40
Dig Ground Physical 100 100% 10
Retaliate Normal Physical 75 100% 5
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Electroweb Electric Special 55 95% 15
Break Up Heart Physical 70 100% 10
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Frustration Normal Physical 1 100% 20
Ethereal Claws Light Physical 70 100% 10
Wild Charge Electric Physical 100 100% 15
ThunderPunch Electric Physical 75 100% 15
Thunder Electric Special 120 70% 10
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Super Fang Normal Physical 1 90% 10
Electric Terrain Electric Status 0 0% 10
Shock Wave Electric Special 60 0% 20
Configure Cyber Special 65 85% 5
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
U-turn Bug Physical 70 100% 20
Aerial Ace Flying Physical 60 0% 20
Net Surf Cyber Physical 90 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Dedenne
  • Italic indicates a move that gets STAB only when used by an evolution of Dedenne
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 898 898b GenderM 898s 898sb




Trivia[]

Origin[]

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