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Shelldor #1089: Shelldor
Pokémon
#1091: Lightsy Lightsy
File:1090MS.gif
Dedfishe
Brutal Pokémon
#1090
1090
Type
Water Zombie
Unknown
Abilities
Rough Skin or Poison Touch
Hidden Abilities
Strong Jaw
Gender ratio
50% / 50%
Catch rate
85 (11.1%)
Breeding
Egg groups
Water2 and Amorphous
Hatch time
5355 steps
Height
5'10" 1.8 m
0'0" 0 m
Weight
195.8 lbs. 88.8 kg
0 lbs. 0 kg
Base experience yield
161
Leveling rate
Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
35

Dedfishe is a Water/Zombie dual type Pokemon.


Pokédex entry

Pokédex entry
A fish but tis dead.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon DeepSeaTooth
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Romero City (SuperRod), Romero City (GoodRod), Temple of the Shark Age (OldRod),
Uncommon Underwater 1 (Cave), Temple of the Shark Age (GoodRod), Temple of the Shark Age (SuperRod), Underwater 2 (Cave),
Fossil
Rare Temple of the Shark Age (Water),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 120
112 - 189 220 - 372
Defense: 40
40 - 101 76 - 196
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 80
76 - 145 148 - 284
Speed: 95
90 - 161 175 - 317
Total: 505   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Undead Respite Zombie Status 0 0% 10
1 Shark Bite Water Physical 75 100% 15
1 Zombie Bite Zombie Physical 60 100% 20
1 Fin Slap Water Physical 50 100% 35
1 Feint Normal Physical 50 100% 10
1 Leer Normal Status 0 100% 30
3 Bite Dark Physical 60 100% 25
7 Reverse Splash Water Special 60 100% 10
10 Infect Zombie Status 0 0% 20
14 SmellingSalt Food Physical 60 100% 10
18 Capsize Water Physical 65 100% 20
22 Crunch Dark Physical 80 100% 15
25 Fester Zombie Physical 70 95% 10
30 Shamble Zombie Status 0 0% 20
40 Aqua Tail Water Physical 90 90% 10
45 Sucker Punch Dark Physical 80 95% 10
50 Riptide Water Physical 75 85% 10
55 Villain Power Dark Physical 120 100% 5
67 Torpedo Water Physical 120 95% 10
70 Corpse Wave Zombie Special 80 90% 10
100 Undead Agony Zombie Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Dedfishe
  • Italic indicates a move that gets STAB only when used by an evolution of Dedfishe
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Over-run Zombie Physical 1 100% 10
Torpedo Water Physical 120 95% 10
  • Bold indicates a move that gets STAB when used by Dedfishe
  • Italic indicates a move that gets STAB only when used by an evolution of Dedfishe
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Dedfishe

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Surf Water Special 95 100% 15
Tropical Wave Water Special 80 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Demonic Claws Chaos Physical 35 90% 10
  • Bold indicates a move that gets STAB when used by Dedfishe
  • Italic indicates a move that gets STAB only when used by an evolution of Dedfishe
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1090 1090b GenderM 1090s 1090sb




Trivia[]

Origin[]

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