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Geno #2289: Geno
Pokémon
#2291: Sweetergeist Sweetergeist
File:2290MS.gif
Deltrune
Unforgettable Pokémon
#2290
2290
Type
Light Dark
Unknown
Abilities
Steadfast or Battle Armor
Hidden Abilities
Friend Guard
Gender ratio
50% / 50%
Catch rate
145 (19%)
Breeding
Egg group
Monster
Hatch time
9180 steps
Height
2'3" 0.7 m
0'0" 0 m
Weight
36.4 lbs. 16.5 kg
0 lbs. 0 kg
Base experience yield
65
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Deltrune is a Light/Dark dual type Pokemon. It evolves into Jestevil at night, if holding a(n) Joker Card. It evolves into Karmris while exposed to a(n) Shiny Stone. It evolves into Susully during the day, while holding a(n) Macho Brace. It evolves into Susully at night, if holding a(n) Macho Brace. It evolves into Prinsiel while exposed to a(n) Dusk Stone.

Pokédex entry

Pokédex entry
It can be sometimes heard saying something about always being with you in the dark.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 45
45 - 106 85 - 207
Defense: 55
54 - 117 103 - 229
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 65
63 - 128 121 - 251
Speed: 25
27 - 84 49 - 163
Total: 335   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Flash Light Status 0 100% 20
1 Pursuit Dark Physical 40 100% 20
5 Gust Flying Special 40 100% 35
7 Protect Normal Status 0 0% 10
10 Beam Light Special 45 100% 25
13 Faint Attack Dark Physical 60 0% 20
17 Light Screen Light Status 0 0% 30
17 Reflect Psychic Status 0 0% 20
21 Recover Normal Status 0 0% 10
26 Stockpile Normal Status 0 0% 20
30 Moonlight Fairy Status 0 0% 5
33 Agility Psychic Status 0 0% 30
37 Light Ball Light Special 80 100% 15
41 Dark Pulse Dark Special 80 100% 15
45 Synchronoise Psychic Special 120 100% 15
  • Bold indicates a move that gets STAB when used by Deltrune
  • Italic indicates a move that gets STAB only when used by an evolution of Deltrune
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Charm Fairy Status 0 100% 20
Covet Normal Physical 60 100% 40
Curse Ghost Status 0 0% 10
Detect Fighting Status 0 0% 5
Endure Normal Status 0 0% 10
Fake Tears Dark Status 0 100% 20
Flail Normal Physical 1 100% 15
Natural Gift Normal Physical 1 100% 15
Stored Power Psychic Special 1 100% 10
Synchronoise Psychic Special 120 100% 15
Tickle Normal Status 0 100% 20
Wish Normal Status 0 0% 10
Yawn Normal Status 0 0% 10
Superpower Fighting Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Deltrune
  • Italic indicates a move that gets STAB only when used by an evolution of Deltrune
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Deltrune

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Deltrune
  • Italic indicates a move that gets STAB only when used by an evolution of Deltrune
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2290 2290b GenderM 2290s 2290sb




Trivia[]

Where the fuck do i find you?

Origin[]

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