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This page was last updated to the Final Version.

Mudsdale #1142: Mudsdale
Pokémon
#1144: Araquanid Araquanid
Dewpider
Water Bubble Pokémon
#1143
Type
Water Bug
Unknown
Abilities
Water Veil or Water Veil
Hidden Abilities
Rain Dish
Gender ratio
50% / 50%
Catch rate
200 (26.1%)
Breeding
Egg groups
Water1 and Bug
Hatch time
4080 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
3.7 lbs. 1.7 kg
0 lbs. 0 kg
Base experience yield
54
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Dewpider is a Water/Bug dual type Pokemon. It evolves into Araquanid starting at level 22.

Pokédex entry

Pokédex entry
It crawls onto the land in search of food. Its water bubble allows it to breathe and protects its soft head.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Alola Cave 3 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 38
98 - 145 186 - 280
Attack: 40
40 - 101 76 - 196
Defense: 52
51 - 114 98 - 223
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 72
69 - 136 134 - 267
Speed: 27
28 - 86 53 - 168
Total: 269   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Water Sport Water Status 0 0% 15
1 Bubble Water Special 20 100% 30
5 Infestation Bug Special 25 100% 20
8 Spider Web Bug Status 0 0% 10
10 Bug Bite Bug Physical 60 100% 20
13 BubbleBeam Water Special 65 100% 20
16 Aquaweb Water Special 55 95% 15
21 Web Ball Bug Special 65 100% 15
24 Aqua Ring Water Status 0 0% 20
29 Giga Leech Bug Special 75 100% 10
32 Crunch Dark Physical 80 100% 15
37 Lunge Bug Physical 80 100% 15
40 Mirror Coat Psychic Special 1 100% 20
45 Liquidation Water Physical 85 100% 15
50 Sneaky Skitter Bug Physical 75 100% 5
48 Entrainment Normal Status 0 100% 15
  • Bold indicates a move that gets STAB when used by Dewpider
  • Italic indicates a move that gets STAB only when used by an evolution of Dewpider
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Streamline Steel Status 0 0% 20
Aqua Jet Water Physical 40 100% 20
Power Split Psychic Status 0 0% 10
Aurora Beam Ice Special 65 100% 20
Stockpile Normal Status 0 0% 20
Spit Up Normal Special 1 100% 10
  • Bold indicates a move that gets STAB when used by Dewpider
  • Italic indicates a move that gets STAB only when used by an evolution of Dewpider
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Dewpider

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Leech Life Bug Physical 75 100% 15
Infestation Bug Special 25 100% 20
Mud-Slap Ground Special 20 100% 10
  • Bold indicates a move that gets STAB when used by Dewpider
  • Italic indicates a move that gets STAB only when used by an evolution of Dewpider
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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