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Drampa #1170: Drampa
Pokémon
#1172: Jangmo-o Jangmo-o
Dhelmise
Sea Creeper Pokémon
#1171
Type
Ghost Grass
Unknown
Abilities
Metalworker or Metalworker
Hidden Abilities
Heatproof
Gender ratio
50% / 50%
Catch rate
70 (9.2%)
Breeding
Egg groups
Mineral and Amorphous
Hatch time
5120 steps
Height
12'9" 3.9 m
0'0" 0 m
Weight
463 lbs. 210.0 kg
0 lbs. 0 kg
Base experience yield
165
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Gray
Base friendship
70

Dhelmise is a Ghost/Grass dual type Pokemon.


Pokédex entry

Pokédex entry
The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Alola Cave 5 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 131
122 - 201 240 - 397
Defense: 100
94 - 167 184 - 328
Sp.Atk: 86
81 - 151 159 - 298
Sp.Def: 90
85 - 156 166 - 306
Speed: 40
40 - 101 76 - 196
Total: 517   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ¼×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Body Press Fighting Physical 80 100% 10
1 Hydro Pump Water Special 120 80% 5
1 Solar Blade Grass Physical 120 100% 10
1 Liquidation Water Physical 85 100% 15
1 Bright Moss Grass Status 0 0% 20
1 Peril Tomb Ghost Physical 60 100% 10
1 Charge Spin Normal Physical 120 80% 5
1 Synthesis Grass Status 0 0% 5
1 Trick Room Time Status 0 0% 5
1 Rock Polish Rock Status 0 0% 20
1 Stone Edge Rock Physical 100 80% 5
1 Switcheroo Dark Status 0 100% 10
1 Absorb Grass Special 40 100% 25
1 Growth Normal Status 0 0% 40
1 Rapid Spin Normal Physical 35 100% 40
1 Astonish Ghost Physical 30 100% 15
5 Mega Drain Grass Special 60 100% 15
9 Wrap Normal Physical 20 90% 20
14 Gyro Ball Steel Physical 1 100% 5
18 Metal Sound Steel Status 0 85% 40
23 Giga Drain Grass Special 80 100% 10
25 Steel Casting Steel Status 0 0% 15
27 Whirlpool Water Special 45 95% 15
32 Anchor Shot Steel Physical 80 100% 10
36 Shadow Ball Ghost Special 80 100% 15
41 Energy Ball Grass Special 80 100% 10
45 Slam Normal Physical 80 75% 20
50 Heavy Slam Steel Physical 1 100% 10
54 Phantom Force Ghost Physical 90 100% 10
59 Power Whip Grass Physical 120 85% 10
65 Macabre Dance Ghost Status 0 0% 20
70 Haunt Ghost Physical 120 100% 10
90 Ecto Blast Ghost Special 100 75% 10
  • Bold indicates a move that gets STAB when used by Dhelmise
  • Italic indicates a move that gets STAB only when used by an evolution of Dhelmise
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Riptide Water Physical 75 85% 10
Iron Defense Steel Status 0 0% 15
Lock-On Normal Status 0 0% 5
Switcheroo Dark Status 0 100% 10
Thief Dark Physical 50 100% 10
Haunt Ghost Physical 120 100% 10
Doomsday Chaos Physical 150 90% 3
  • Bold indicates a move that gets STAB when used by Dhelmise
  • Italic indicates a move that gets STAB only when used by an evolution of Dhelmise
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Dhelmise

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Midnight Dark Status 0 0% 10
Surf Water Special 95 100% 15
Grassy Terrain Grass Status 0 0% 10
Mud-Slap Ground Special 20 100% 10
Wood Sword Wood Physical 70 100% 15
  • Bold indicates a move that gets STAB when used by Dhelmise
  • Italic indicates a move that gets STAB only when used by an evolution of Dhelmise
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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