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Iskanrider #1805: Iskanrider
Pokémon
#1807: Angrymanjew Angrymanjew
File:1806MS.gif
Diamurdancer
Lancer Pokémon
#1806
1806
Type
Heart Fighting
Unknown
Ability
Cute Charm
Hidden Abilities
Unaware
Gender ratio
100% male
Catch rate
75 (9.8%)
Breeding
Egg group
Humanlike
Hatch time
5355 steps
Height
4'3" 1.3 m
0'0" 0 m
Weight
119 lbs. 54.0 kg
0 lbs. 0 kg
Base experience yield
179
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Black
Base friendship
25

Diamurdancer is a Heart/Fighting dual type Pokemon.


Pokédex entry

Pokédex entry
He have two lances he stab good.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 67
127 - 174 244 - 338
Attack: 100
94 - 167 184 - 328
Defense: 80
76 - 145 148 - 284
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 70
67 - 134 130 - 262
Speed: 130
121 - 200 238 - 394
Total: 487   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Sharpen Normal Status 0 0% 30
1 Double Hit Normal Physical 40 90% 10
1 Attract Heart Status 0 100% 15
5 Charm Fairy Status 0 100% 20
7 Double Kick Fighting Physical 30 100% 30
10 Agility Psychic Status 0 0% 30
14 Soft Step Fairy Physical 50 95% 20
19 Duel Fighting Physical 20 90% 20
22 Chip Away Normal Physical 70 100% 20
24 Dual Chop Dragon Physical 40 90% 15
25 Heart Blade Heart Physical 70 100% 20
28 Swords Dance Normal Status 0 0% 30
30 Captivate Heart Status 0 100% 20
32 Quick Guard Fighting Status 0 0% 15
34 Joust Fighting Physical 70 100% 20
37 Gae Buidhe Fairy Physical 85 95% 10
37 Gae Dearg Ghost Physical 90 100% 10
41 Sacred Sword Fighting Physical 90 100% 20
44 Smart Strike Steel Physical 80 0% 20
47 Curse Ghost Status 0 0% 10
50 Grudge Ghost Status 0 0% 5
53 Superpower Fighting Physical 120 100% 5
57 Last Slash Steel Physical 100 100% 10
90 Memento Dark Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Diamurdancer
  • Italic indicates a move that gets STAB only when used by an evolution of Diamurdancer
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Tuning Fork Steel Special 60 100% 15
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Attract Heart Status 0 100% 15
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Glass Blade Glass Physical 75 100% 15
Retaliate Normal Physical 75 100% 5
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Break Up Heart Physical 70 100% 10
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Hex Claw Magic Physical 70 95% 10
Brick Break Fighting Physical 75 100% 15
Psych Up Normal Status 0 0% 10
Frustration Normal Physical 1 100% 20
Low Sweep Fighting Physical 60 100% 20
Safeguard Normal Status 0 0% 25
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Swords Dance Normal Status 0 0% 30
Wood Sword Wood Physical 70 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Spell Slash Magic Physical 70 100% 15
Smart Strike Steel Physical 80 0% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
U-turn Bug Physical 70 100% 20
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Diamurdancer
  • Italic indicates a move that gets STAB only when used by an evolution of Diamurdancer
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1806 1806b GenderM 1806s 1806sb




Trivia[]

Origin[]

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