Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Seedin #1321: Seedin
Pokémon
#1323: Demonig Demonig
File:1322MS.gif
Diog
Dig Mouth Pokémon
#1322
Type
Ground
Unknown
Abilities
Sand Force or Sand Veil
Hidden Abilities
Sand Force
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
0'7" 0.2 m
0'0" 0 m
Weight
1.8 lbs. 0.8 kg
0 lbs. 0 kg
Base experience yield
53
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Diog is a Ground-type Pokemon. It evolves into Demonig starting at level 35.

Pokédex entry

Pokédex entry
They dig with their mouth and eat tons of stuff and they dig.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Soft Sand
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Something Cave 2 (Cave),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 55
54 - 117 103 - 229
Defense: 35
36 - 95 67 - 185
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 45
45 - 106 85 - 207
Speed: 85
81 - 150 157 - 295
Total: 295   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Scratch Normal Physical 40 100% 35
1 Sand-Attack Ground Status 0 100% 15
4 Growl Sound Status 0 100% 40
7 Bite Dark Physical 60 100% 25
10 Bulldoze Ground Physical 60 100% 20
14 ViceGrip Normal Physical 55 100% 30
19 Dig Ground Physical 100 100% 10
22 Hone Claws Dark Status 0 0% 15
25 Crunch Dark Physical 80 100% 15
28 Slash Normal Physical 70 100% 20
33 Drill Run Ground Physical 80 95% 10
36 Screech Sound Status 0 90% 40
40 Earth Chomp Ground Physical 90 100% 20
44 Iron Chomp Steel Physical 75 95% 10
47 Double-Edge Normal Physical 120 100% 15
50 Fissure Ground Physical 1 30% 5
54 Sandstorm Rock Status 0 0% 10
66 Earthquake Ground Physical 100 100% 10
  • Bold indicates a move that gets STAB when used by Diog
  • Italic indicates a move that gets STAB only when used by an evolution of Diog
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
AncientPower Rock Special 60 100% 5
Astonish Ghost Physical 30 100% 15
Beat Up Dark Physical 1 100% 10
Endure Normal Status 0 0% 10
Faint Attack Dark Physical 60 0% 20
Final Gambit Fighting Special 150 100% 5
Headbutt Normal Physical 70 100% 15
Memento Dark Status 0 100% 10
Mud Bomb Ground Special 65 90% 15
Pursuit Dark Physical 40 100% 20
Reversal Fighting Physical 1 100% 15
Screech Sound Status 0 90% 40
Uproar Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Diog
  • Italic indicates a move that gets STAB only when used by an evolution of Diog
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Diog

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Diog
  • Italic indicates a move that gets STAB only when used by an evolution of Diog
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

Advertisement