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MeddyZ #2827: MeddyZ
Pokémon
#2829: Wackian Trubbish Wackian Trubbish
File:2828MS.gif
Docbot
Healer Pokémon
#2828
Type
Tech Steel
Unknown
Abilities
Natural Cure or Healer
Hidden Abilities
Friend Guard
Gender ratio
100% female
Catch rate
30 (3.9%)
Breeding
Egg groups
Humanlike and Mineral
Hatch time
10455 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
53.8 lbs. 24.4 kg
0 lbs. 0 kg
Base experience yield
210
Leveling rate
Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Pink
Base friendship
140

Docbot is a Tech/Steel dual type Pokemon. It evolves from Medbot if male, starting at level 30.

Pokédex entry

Pokédex entry
Awarded the Noble Prize. A super doctor that can cure any sickness

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Full Restore
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 121
181 - 228 352 - 446
Attack: 95
90 - 161 175 - 317
Defense: 133
124 - 203 243 - 401
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 90
85 - 156 166 - 306
Speed: 54
53 - 116 101 - 227
Total: 568   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass
Electric ½×
Psychic ¼×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass
Electric ½×
Psychic ¼×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass
Electric ½×
Psychic ¼×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass
Electric ½×
Psychic ¼×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass
Electric ½×
Psychic ¼×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ¼×
Fire
Water
Grass
Electric ½×
Psychic ¼×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic ½×
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ¼×
Greasy ½×
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Helping Hand Normal Status 0 0% 20
1 Refresh Normal Status 0 0% 20
4 Laser Tech Special 50 100% 35
7 Safeguard Normal Status 0 0% 25
10 Charm Fairy Status 0 100% 20
13 Swift Normal Special 60 0% 20
17 Mend Steel Status 0 0% 10
19 Baton Pass Normal Status 0 0% 40
21 Calming Pulse Heart Special 55 100% 10
24 Captivate Heart Status 0 100% 20
27 Heal Bell Normal Status 0 0% 5
30 Heal Pulse Psychic Status 0 0% 10
33 Gadget Tech Status 0 0% 15
37 Iron Head Steel Physical 80 100% 15
41 Terminate Tech Physical 60 95% 10
45 Metallurgy Steel Status 0 0% 20
47 Acupressure Normal Status 0 0% 30
51 Pain Split Normal Status 0 0% 20
56 Enlighten Psychic Status 0 0% 20
70 Lethal Injection Poison Physical 1 30% 5
100 Construction Steel Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Docbot
  • Italic indicates a move that gets STAB only when used by an evolution of Docbot
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Flash Cannon Steel Special 90 100% 15
SmellingSalt Food Physical 60 100% 10
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Bulldoze Ground Physical 60 100% 20
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Balm Scour Magic Physical 70 100% 10
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Heal Bell Normal Status 0 0% 5
Wonder Room Psychic Status 0 0% 10
Hyper Voice Normal Special 90 100% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Skill Swap Psychic Status 0 0% 10
Extinguish Water Special 70 100% 10
Fever Virus Special 90 95% 10
Recycle Normal Status 0 0% 40
Magic Room Magic Status 0 0% 10
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Light Ball Light Special 80 100% 15
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
After You Normal Status 0 0% 15
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Gyro Ball Steel Physical 1 100% 5
Safeguard Normal Status 0 0% 25
Drill Run Ground Physical 80 95% 10
Pay Day Normal Physical 60 100% 20
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Smart Strike Steel Physical 80 0% 20
Charge Beam Electric Special 60 90% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Pain Split Normal Status 0 0% 20
Techno Ray Tech Special 120 80% 5
Venoshock Poison Special 65 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
  • Bold indicates a move that gets STAB when used by Docbot
  • Italic indicates a move that gets STAB only when used by an evolution of Docbot
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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