Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
Effect
this move has the following additional effects:
When used, simply starts a timer which counts 3 rounds (including the current round). At the end of the last round, if there is a Pokémon in the target's position (which isn't the user), this move proper is used against it (including accuracy check, damage calculation, etc.). Damage calculation considers the user and target as they are when the move proper is used, not when the timer is started. Items can change the attack's damage, and do so during damage calculation. If the user is switched out at the time when the move proper is used, it is treated as having no ability or held item, no stat stages or any other effects, and its basic type(s) and Special Attack stat. The effects of Protect/Detect and Endure end before the attack proper occurs. Ignores semi-invulnerability dues to moves like Fly. Fails immediately if there is already an attack pending against that target's position. Remains in effect even if the user or the target is switched out. The returned attack is considered an attack by the user. Fails when the move proper is used if the user is fainted.
Pokémon that learn Doom Desire
Level Up
Note: Due to memory issues, results are limited to 50.