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This page was last updated to the Final Version.

Watcher #4611: Watcher
Pokémon
#4613: Humanoid Fennekin Humanoid Fennekin
4612MS
Doomguy
Doom Pokémon
#4612
4612
Type
Fighting
Unknown
Ability
Battle Armor
Hidden Abilities
Anger Point
Gender ratio
100% male
Catch rate
75 (9.8%)
Breeding
Egg group
Monster
Hatch time
5355 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
281.1 lbs. 127.5 kg
0 lbs. 0 kg
Base experience yield
285
Leveling rate
Medium Fast
EV yield
Total: 4
0
HP
2
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
70

Doomguy is a Fighting-type Pokemon.


Pokédex entry

Pokédex entry
You could say hes the doom of the doom. guy.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 115
108 - 183 211 - 361
Defense: 85
81 - 150 157 - 295
Sp.Atk: 115
108 - 183 211 - 361
Sp.Def: 85
81 - 150 157 - 295
Speed: 80
76 - 145 148 - 284
Total: 580   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Leer Normal Status 0 100% 30
5 Laser Tech Special 50 100% 35
7 Rage Normal Physical 60 100% 20
10 Guns Blazing Tech Physical 55 95% 25
13 Revenge Fighting Physical 60 100% 10
16 Mega Punch Normal Physical 80 85% 20
20 Machine Gun Tech Physical 20 90% 10
23 Reversal Fighting Physical 1 100% 15
25 Lightning Gun Electric Special 25 90% 20
27 Shotgun Blast Tech Physical 70 100% 15
30 Lock-On Normal Status 0 0% 5
33 Submission Fighting Physical 90 100% 15
35 Headshot Normal Physical 90 90% 10
37 Bounce Flying Physical 85 90% 10
40 HeatSeek Missile Tech Physical 80 0% 20
44 Bulk Up Fighting Status 0 0% 20
47 Mega Missile Tech Physical 130 100% 15
50 Focus Blast Fighting Special 120 70% 5
53 Hyper Beam Normal Special 150 90% 5
55 Fury Fighting Physical 110 90% 5
57 Zap Cannon Electric Special 120 50% 5
60 Outrage Dragon Physical 120 100% 15
66 Mad Epiphany Chaos Status 0 0% 5
70 Massacre Blood Physical 100 90% 5
80 BFG Tech Special 150 90% 5
  • Bold indicates a move that gets STAB when used by Doomguy
  • Italic indicates a move that gets STAB only when used by an evolution of Doomguy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amnesia Psychic Status 0 0% 20
Belly Drum Normal Status 0 0% 10
Body Slam Normal Physical 85 100% 15
Curse Ghost Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Doomguy
  • Italic indicates a move that gets STAB only when used by an evolution of Doomguy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Doomguy

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Doomguy
  • Italic indicates a move that gets STAB only when used by an evolution of Doomguy
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 4612 4612b GenderM File:4612s.png File:4612sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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