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Mr. Rime #2580: Mr. Rime
Pokémon
#2582: Arctozolt Arctozolt
File:2581MS.gif
Dracozolt
SmallBig Pokémon
#2581
2581
Type
Electric Dragon
Unknown
Abilities
Volt Absorb or Hustle
Hidden Abilities
Sand Rush
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg group
Monster
Hatch time
7905 steps
Height
2'11" 0.9 m
0'0" 0 m
Weight
69.4 lbs. 31.5 kg
0 lbs. 0 kg
Base experience yield
200
Leveling rate
Erratic
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Dracozolt is a Electric/Dragon dual type Pokemon.


Pokédex entry

Pokédex entry
The powerful muscles in its tail generate its electricity. Compared to its lower body, its upper half is entirely too small.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 90
150 - 197 290 - 384
Attack: 100
94 - 167 184 - 328
Defense: 90
85 - 156 166 - 306
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 70
67 - 134 130 - 262
Speed: 75
72 - 139 139 - 273
Total: 505   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass ½×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 High Horsepower Ground Physical 95 100% 25
1 Fire Fang Fire Physical 65 95% 15
1 Electro Ball Electric Special 1 100% 10
1 Leer Normal Status 0 100% 30
1 Tackle Normal Physical 50 100% 35
1 ThunderShock Electric Special 40 100% 30
1 Charge Electric Status 0 0% 20
7 Aerial Ace Flying Physical 60 0% 20
10 AncientPower Rock Special 60 100% 5
13 Twister Dragon Special 40 100% 20
13 Thunder Fang Electric Physical 65 95% 15
17 Pluck Flying Physical 60 100% 20
20 Dragon Tail Dragon Physical 60 90% 10
23 Stomp Normal Physical 65 100% 20
25 Slam Normal Physical 80 75% 20
27 Static Slash Electric Physical 70 100% 15
30 Dragon Jet Dragon Physical 40 100% 15
33 Discharge Electric Special 80 100% 15
37 Dragon Dance Dragon Status 0 0% 20
40 Dragon Claw Dragon Physical 80 100% 15
44 ExtremeSpeed Normal Physical 80 100% 5
47 Dragon Pulse Dragon Special 90 100% 10
50 Dragon Rush Dragon Physical 100 75% 10
54 Bolt Beak Electric Physical 85 100% 10
100 Outrage Dragon Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Dracozolt
  • Italic indicates a move that gets STAB only when used by an evolution of Dracozolt
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Close Combat Fighting Physical 120 100% 5
Uprising Dragon Physical 1 100% 10
Flint Strike Rock Physical 80 95% 15
Fossilize Rock Status 0 0% 20
Crunch Dark Physical 80 100% 15
Curse Ghost Status 0 0% 10
Double-Edge Normal Physical 120 100% 15
Hammer Arm Fighting Physical 100 90% 10
Iron Head Steel Physical 80 100% 15
Iron Tail Steel Physical 100 80% 15
Leer Normal Status 0 100% 30
Slam Normal Physical 80 75% 20
Stomp Normal Physical 65 100% 20
Thrash Normal Physical 120 100% 10
Whirlwind Wind Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Dracozolt
  • Italic indicates a move that gets STAB only when used by an evolution of Dracozolt
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Dracozolt

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
SmellingSalt Food Physical 60 100% 10
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Midnight Dark Status 0 0% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Volt Switch Electric Special 70 100% 20
Leech Life Bug Physical 75 100% 15
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Fester Zombie Physical 70 95% 10
Snow Bank Ice Physical 60 100% 15
Pluck Flying Physical 60 100% 20
Dig Ground Physical 100 100% 10
Retaliate Normal Physical 75 100% 5
Draco Meteor Dragon Special 140 90% 5
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Snarl Dark Special 60 95% 15
Light Ball Light Special 80 100% 15
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Dragon Claw Dragon Physical 80 100% 15
Dragon Pulse Dragon Special 90 100% 10
Rain Dance Water Status 0 0% 5
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Ethereal Claws Light Physical 70 100% 10
Wild Charge Electric Physical 100 100% 15
ThunderPunch Electric Physical 75 100% 15
Safeguard Normal Status 0 0% 25
Pay Day Normal Physical 60 100% 20
Thunder Electric Special 120 70% 10
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Breaking Swipe Dragon Physical 60 100% 10
Electric Terrain Electric Status 0 0% 10
Swords Dance Normal Status 0 0% 30
Dual Chop Dragon Physical 40 90% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Whirldive Wind Special 80 95% 25
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Signal Beam Bug Special 75 100% 15
Dragon Tail Dragon Physical 60 90% 10
Iron Tail Steel Physical 100 80% 15
U-turn Bug Physical 70 100% 20
Flame Charge Fire Physical 50 100% 20
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Dracozolt
  • Italic indicates a move that gets STAB only when used by an evolution of Dracozolt
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2581 2581b GenderM File:2581s.png File:2581sb.png




Trivia[]

Origin[]

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