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Bruxish #1169: Bruxish
Pokémon
#1171: Dhelmise Dhelmise
1170MS
Drampa
Placid Pokémon
#1170
1170
Type
Normal Dragon
Unknown
Abilities
Sap Sipper or Berserk
Hidden Abilities
Cloud Nine
Gender ratio
50% / 50%
Catch rate
70 (9.2%)
Breeding
Egg groups
Monster and Dragon
Hatch time
7905 steps
Height
6'6" 2.0 m
0'0" 0 m
Weight
467.4 lbs. 212.0 kg
0 lbs. 0 kg
Base experience yield
170
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Drampa is a Normal/Dragon dual type Pokemon. It evolves from Dratyke with high friendship. It evolves into Mega Drampa during the day, while holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
If a child it has made friends with is bullied, Drampa will find the bully’s house and burn it to the ground.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Persim Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Dragon World (Cave), Alola Cave 5 (Cave),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 78
138 - 185 266 - 360
Attack: 60
58 - 123 112 - 240
Defense: 85
81 - 150 157 - 295
Sp.Atk: 135
126 - 205 247 - 405
Sp.Def: 91
86 - 157 168 - 309
Speed: 36
36 - 96 69 - 188
Total: 485   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Play Rough Fairy Physical 90 90% 10
1 Hydro Pump Water Special 120 80% 5
1 Decisive Strike Dragon Physical 100 0% 5
1 Dragon Ruins Dragon Status 0 0% 10
1 Lenience Dragon Physical 100 85% 5
1 Amnesia Psychic Status 0 0% 20
1 Safeguard Normal Status 0 0% 25
1 Play Nice Normal Status 0 0% 20
1 Echoed Voice Sound Special 40 100% 15
5 Twister Dragon Special 40 100% 20
9 Protect Normal Status 0 0% 10
13 Glare Normal Status 0 90% 30
15 Natural Gift Normal Physical 1 100% 15
17 Light Screen Light Status 0 0% 30
21 Dragon Rage Dragon Special 1 100% 10
25 Scatter Beam Normal Special 65 100% 15
29 DragonBreath Dragon Special 60 100% 20
31 Flash Cannon Steel Special 90 100% 15
33 Pressure Time Time Status 0 100% 10
35 Extrasensory Psychic Special 80 100% 30
37 Day Blast Time Special 90 100% 15
41 Dragon Pulse Dragon Special 90 100% 10
45 Fly Flying Physical 95 95% 15
47 Moonblast Fairy Special 95 100% 15
49 Hyper Voice Normal Special 90 100% 10
53 Outrage Dragon Physical 120 100% 15
57 Fortune Ray Dragon Special 100 85% 15
60 Hour Blast Time Special 75 100% 15
64 Hurricane Flying Special 120 70% 10
67 Achilles Heel Normal Status 0 65% 10
85 Bask Normal Status 0 0% 10
100 Boomburst Normal Special 140 100% 10
  • Bold indicates a move that gets STAB when used by Drampa
  • Italic indicates a move that gets STAB only when used by an evolution of Drampa
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Primal Noise Sound Special 75 95% 10
Hurricane Flying Special 120 70% 10
Dragon Rush Dragon Physical 100 75% 10
Razor Wind Wind Special 80 100% 10
Mist Ice Status 0 0% 30
Play Rough Fairy Physical 90 90% 10
Bask Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Drampa
  • Italic indicates a move that gets STAB only when used by an evolution of Drampa
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Drampa

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
SmellingSalt Food Physical 60 100% 10
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Arcane Bolt Magic Special 120 85% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Midnight Dark Status 0 0% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Blizzard Ice Special 120 70% 5
Recycle Normal Status 0 0% 40
Dig Ground Physical 100 100% 10
Lava Splash Magma Special 90 100% 15
Incinerate Fire Special 60 100% 15
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Draco Meteor Dragon Special 140 90% 5
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Snarl Dark Special 60 95% 15
Earth Power Ground Special 90 100% 10
Light Ball Light Special 80 100% 15
Endeavor Normal Physical 1 100% 5
Meteor Rain Cosmic Special 90 90% 10
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Rock Tomb Rock Physical 50 90% 10
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Dragon Claw Dragon Physical 80 100% 15
Dragon Pulse Dragon Special 90 100% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Stomping Tantrum Ground Physical 75 100% 10
Ethereal Claws Light Physical 70 100% 10
Safeguard Normal Status 0 0% 25
Fire Blast Fire Special 120 85% 5
Pay Day Normal Physical 60 100% 20
Outrage Dragon Physical 120 100% 15
Thunder Electric Special 120 70% 10
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Breaking Swipe Dragon Physical 60 100% 10
Terrain Ball Normal Special 50 100% 10
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Dual Chop Dragon Physical 40 90% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Spell Slash Magic Physical 70 100% 15
Whirldive Wind Special 80 95% 25
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Dragon Tail Dragon Physical 60 90% 10
Steel Wing Steel Physical 70 95% 25
Iron Tail Steel Physical 100 80% 15
Flame Charge Fire Physical 50 100% 20
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Steam Ball Steam Special 80 100% 15
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Drampa
  • Italic indicates a move that gets STAB only when used by an evolution of Drampa
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1170 1170b GenderM 1170s 1170sb


GenderM 1170 1 File:1170b 1.png GenderM File:1170s 1.png File:1170sb 1.png


Trivia[]

Where the fuck do i find you?

Origin[]

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