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This page was last updated to the Final Version.

Mienshao #620: Mienshao
Pokémon
#622: Golett Golett
621MS
Druddigon
Cave Pokémon
#621
621
Type
Dragon
Unknown
Abilities
Rough Skin or Sheer Force
Hidden Abilities
Mold Breaker
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg groups
Monster and Dragon
Hatch time
7905 steps
Height
5'2" 1.6 m
0'0" 0 m
Weight
306.4 lbs. 139.0 kg
0 lbs. 0 kg
Base experience yield
170
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Druddigon is a Dragon-type Pokemon.


Pokédex entry

Pokédex entry
It races through narrow caves, using its sharp claws to catch prey. Then skin on its face is harder than indian elephant.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Dragon Fang
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Dragon World (Cave),
Uncommon Volcano Interior (Cave),
Fossil
Rare Temple of the End Age (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 82
142 - 189 274 - 368
Attack: 120
112 - 189 220 - 372
Defense: 90
85 - 156 166 - 306
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 90
85 - 156 166 - 306
Speed: 48
47 - 110 90 - 214
Total: 490   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Uprising Dragon Physical 1 100% 10
1 Leer Normal Status 0 100% 30
1 Scratch Normal Physical 40 100% 35
5 Hone Claws Dark Status 0 0% 15
9 Bite Dark Physical 60 100% 25
13 Scary Face Fear Status 0 100% 10
18 Dragon Rage Dragon Special 1 100% 10
21 Slash Normal Physical 70 100% 20
25 Crunch Dark Physical 80 100% 15
27 Dragon Claw Dragon Physical 80 100% 15
31 Chip Away Normal Physical 70 100% 20
35 Revenge Fighting Physical 60 100% 10
40 Night Slash Dark Physical 70 100% 15
45 Dragon Tail Dragon Physical 60 90% 10
49 Rock Climb Normal Physical 100 85% 20
51 Lenience Dragon Physical 100 85% 5
55 Superpower Fighting Physical 120 100% 5
58 Outrage Dragon Physical 120 100% 15
65 Dragon Rush Dragon Physical 100 75% 10
70 Dragon Ruins Dragon Status 0 0% 10
75 Decisive Strike Dragon Physical 100 0% 5
  • Bold indicates a move that gets STAB when used by Druddigon
  • Italic indicates a move that gets STAB only when used by an evolution of Druddigon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Dragon Venom Dragon Special 65 100% 15
Dragon Wings Dragon Physical 75 95% 15
Hammer Arm Fighting Physical 100 90% 10
Primal Noise Sound Special 75 95% 10
Crush Claw Normal Physical 75 95% 10
Faint Attack Dark Physical 60 0% 20
Fire Fang Fire Physical 65 95% 15
Glare Normal Status 0 90% 30
Iron Tail Steel Physical 100 80% 15
Metal Claw Steel Physical 50 95% 35
Poison Tail Poison Physical 60 100% 25
Pursuit Dark Physical 40 100% 20
Snatch Dark Status 0 0% 10
Sucker Punch Dark Physical 80 95% 10
Thunder Fang Electric Physical 65 95% 15
  • Bold indicates a move that gets STAB when used by Druddigon
  • Italic indicates a move that gets STAB only when used by an evolution of Druddigon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Druddigon

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Steam Punch Steam Physical 75 100% 15
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Focus Blast Fighting Special 120 70% 5
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Dig Ground Physical 100 100% 10
Lava Splash Magma Special 90 100% 15
Incinerate Fire Special 60 100% 15
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Draco Meteor Dragon Special 140 90% 5
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Volcano Punch Magma Physical 75 100% 15
Power-Up Punch Fighting Physical 40 100% 20
Meteor Rain Cosmic Special 90 90% 10
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Rock Tomb Rock Physical 50 90% 10
Dragon Claw Dragon Physical 80 100% 15
Dragon Pulse Dragon Special 90 100% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Cyclone Punch Wind Physical 75 100% 15
ThunderPunch Electric Physical 75 100% 15
Outrage Dragon Physical 120 100% 15
Heat Wave Fire Special 100 90% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Gunk Shot Poison Physical 120 70% 5
Dark Pulse Dark Special 80 100% 15
Shock Wave Electric Special 60 0% 20
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Dragon Tail Dragon Physical 60 90% 10
Iron Tail Steel Physical 100 80% 15
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Druddigon
  • Italic indicates a move that gets STAB only when used by an evolution of Druddigon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 621 621b GenderM 621s 621sb




Trivia[]

Where the fuck do i find you?

Origin[]

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