Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Recyclat #738: Recyclat
Pokémon
#740: Drumgheist Drumgheist
File:739MS.gif
Drummin
Drum Pokémon
#739
Type
Ghost Sound
Unknown
Abilities
Inner Focus or Soundproof
Hidden Abilities
Steadfast
Gender ratio
50% / 50%
Catch rate
205 (26.8%)
Breeding
Egg group
Amorphous
Hatch time
6630 steps
Height
6'6" 2.0 m
0'0" 0 m
Weight
51.1 lbs. 23.2 kg
0 lbs. 0 kg
Base experience yield
87
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
35

Drummin is a Ghost/Sound dual type Pokemon. It evolves into Drumgheist starting at level 37.

Pokédex entry

Pokédex entry
They play a spooky song on spooky nights. Spooky.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Graveyard 3F (Cave),
Uncommon Graveyard 1F (Cave),
Fossil
Rare Graveyard 2F (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 48
108 - 155 206 - 300
Attack: 59
57 - 122 110 - 238
Defense: 56
54 - 118 105 - 232
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 60
58 - 123 112 - 240
Speed: 58
56 - 121 108 - 236
Total: 351   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ¼×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ¼×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ¼×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ¼×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ¼×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ¼×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pound Normal Physical 40 100% 35
1 Spite Ghost Status 0 100% 10
3 Lick Ghost Physical 20 100% 30
7 Supersonic Sound Status 0 55% 20
10 Uproar Normal Special 90 100% 10
13 Curse Ghost Status 0 0% 10
16 Sonic Wave Sound Special 60 0% 20
20 Night Shade Ghost Special 1 100% 15
23 Drum Roll Sound Special 25 90% 15
27 Metal Sound Steel Status 0 85% 40
30 Sucker Punch Dark Physical 80 95% 10
33 Shadow Ball Ghost Special 80 100% 15
37 Hyper Voice Normal Special 90 100% 10
40 Belly Drum Normal Status 0 0% 10
46 Dark Pulse Dark Special 80 100% 15
50 Sonic Pulse Sound Special 100 80% 5
54 Phantom Force Ghost Physical 90 100% 10
65 Death Scream Sound Special 1 30% 5
  • Bold indicates a move that gets STAB when used by Drummin
  • Italic indicates a move that gets STAB only when used by an evolution of Drummin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Amplifier Sound Status 0 0% 15
Tuning Sound Status 0 0% 20
Curse Ghost Status 0 0% 10
Destiny Bond Ghost Status 0 0% 1
Imprison Psychic Status 0 0% 10
Memento Dark Status 0 100% 10
Nasty Plot Dark Status 0 0% 20
Ominous Wind Ghost Special 60 100% 5
Screech Sound Status 0 90% 40
Shadow Sneak Ghost Physical 40 100% 30
Skill Swap Psychic Status 0 0% 10
Spite Ghost Status 0 100% 10
Sucker Punch Dark Physical 80 95% 10
Wonder Room Psychic Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Drummin
  • Italic indicates a move that gets STAB only when used by an evolution of Drummin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Drummin

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Midnight Dark Status 0 0% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Magic Room Magic Status 0 0% 10
Knock Off Dark Physical 65 100% 20
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Foul Play Dark Physical 95 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Safeguard Normal Status 0 0% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Gunk Shot Poison Physical 120 70% 5
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Magic Coat Magic Status 0 0% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Drummin
  • Italic indicates a move that gets STAB only when used by an evolution of Drummin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

Advertisement