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Reuniclus #579: Reuniclus
Pokémon
#581: Swanna Swanna
580MS
Ducklett
Water Bird Pokémon
#580
580
Type
Water Flying
Unknown
Abilities
Keen Eye or Big Pecks
Hidden Abilities
Water Absorb
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Flying
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
12.1 lbs. 5.5 kg
0 lbs. 0 kg
Base experience yield
61
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Ducklett is a Water/Flying dual type Pokemon. It evolves into Swanna starting at level 35.

Pokédex entry

Pokédex entry
its lietterally just a god damn duck what the hell is this pokemon.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Humid Forest (Land),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 62
122 - 169 234 - 328
Attack: 44
44 - 105 83 - 205
Defense: 50
49 - 112 94 - 218
Sp.Atk: 44
44 - 105 83 - 205
Sp.Def: 50
49 - 112 94 - 218
Speed: 55
54 - 117 103 - 229
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Water Gun Water Special 40 100% 25
1 Water Sport Water Status 0 0% 15
1 Wing Attack Flying Physical 60 100% 35
4 Defog Flying Status 0 0% 15
10 Water Pulse Water Special 60 100% 20
14 Aerial Ace Flying Physical 60 0% 20
17 BubbleBeam Water Special 65 100% 20
20 FeatherDance Flying Status 0 100% 15
24 Aqua Ring Water Status 0 0% 20
27 Air Slash Flying Special 75 95% 20
30 Roost Flying Status 0 0% 10
34 Rain Dance Water Status 0 0% 5
37 Tailwind Flying Status 0 0% 30
41 Brave Bird Flying Physical 120 100% 15
46 Hurricane Flying Special 120 70% 10
  • Bold indicates a move that gets STAB when used by Ducklett
  • Italic indicates a move that gets STAB only when used by an evolution of Ducklett
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Fell Swoop Flying Physical 65 100% 10
Aeroblast Flying Special 100 95% 5
Bluster Flying Special 1 90% 5
Air Cutter Flying Special 60 95% 25
Brine Water Special 65 100% 10
Gust Flying Special 40 100% 35
Lucky Chant Normal Status 0 0% 30
Me First Normal Status 0 0% 20
Mirror Move Flying Status 0 0% 20
Steel Wing Steel Physical 70 95% 25
  • Bold indicates a move that gets STAB when used by Ducklett
  • Italic indicates a move that gets STAB only when used by an evolution of Ducklett
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Ducklett

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Uproar Normal Special 90 100% 10
Tailwind Flying Status 0 0% 30
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Snow Bank Ice Physical 60 100% 15
Pluck Flying Physical 60 100% 20
Icy Wind Ice Special 55 95% 15
Secret Power Normal Physical 70 100% 20
Endeavor Normal Physical 1 100% 5
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Rubber Ray Rubber Special 120 90% 5
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Frustration Normal Physical 1 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Steel Wing Steel Physical 70 95% 25
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Ducklett
  • Italic indicates a move that gets STAB only when used by an evolution of Ducklett
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 580 580b GenderM 580s 580sb




Trivia[]

Origin[]

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