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Dirtkrow #3825: Dirtkrow
Pokémon
#3827: Qwilshark Qwilshark
File:3826MS.gif
Dunschum
Snek Pal Pokémon
#3826
Type
Normal Light
Unknown
Abilities
Serene Grace or Thick Fat
Hidden Abilities
Adaptability
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Field and Dragon
Hatch time
5355 steps
Height
6'2" 1.9 m
0'0" 0 m
Weight
89.9 lbs. 40.8 kg
0 lbs. 0 kg
Base experience yield
165
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Yellow
Base friendship
70

Dunschum is a Normal/Light dual type Pokemon.


Pokédex entry

Pokédex entry
It loves to have friends! It is mortal enemies with Abyssparce in an neverending battle between good and evil.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 120
180 - 227 350 - 444
Attack: 95
90 - 161 175 - 317
Defense: 105
99 - 172 193 - 339
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 105
99 - 172 193 - 339
Speed: 60
58 - 123 112 - 240
Total: 580   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Plain Terrain Normal Status 0 0% 10
1 Zap Cannon Electric Special 120 50% 5
1 Bide Normal Physical 1 0% 10
1 Spite Ghost Status 0 100% 10
1 Rage Normal Physical 60 100% 20
1 Defense Curl Normal Status 0 0% 40
4 Rollout Rock Physical 30 90% 20
7 Pursuit Dark Physical 40 100% 20
13 Yawn Normal Status 0 0% 10
16 Take Down Normal Physical 90 85% 20
19 AncientPower Rock Special 60 100% 5
22 Glare Normal Status 0 90% 30
25 Curse Ghost Status 0 0% 10
28 Bask Normal Status 0 0% 10
30 Dig Ground Physical 100 100% 10
34 Dragon Ascent Flying Physical 120 100% 5
37 Coil Poison Status 0 0% 20
40 Play Rough Fairy Physical 90 90% 10
41 Slack Off Normal Status 0 0% 10
43 Drill Run Ground Physical 80 95% 10
46 Endeavor Normal Physical 1 100% 5
49 Dragon Dance Dragon Status 0 0% 20
53 Light Ball Light Special 80 100% 15
53 Dragon Rush Dragon Physical 100 75% 10
55 Achilles Heel Normal Status 0 65% 10
60 Rest Psychic Status 0 0% 10
60 Sleep Talk Normal Status 0 0% 10
61 Dragon Pulse Dragon Special 90 100% 10
61 Light Pulse Light Special 80 100% 15
62 Secret Power Normal Physical 70 100% 20
65 Happy Glow Light Special 1 100% 20
65 Megadrill Steel Physical 120 85% 10
65 Cosmic Power Cosmic Status 0 0% 20
65 Wish Normal Status 0 0% 10
70 Coil Poison Status 0 0% 20
90 Tri Attack Normal Special 80 100% 10
100 Giga Drill Break Tech Physical 180 90% 5
  • Bold indicates a move that gets STAB when used by Dunschum
  • Italic indicates a move that gets STAB only when used by an evolution of Dunschum
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Numbing Injection Virus Physical 80 100% 10
Medieval Wind Dragon Special 60 100% 5
Dragon Wish Dragon Status 0 0% 10
Glitz Blitz Fairy Physical 120 100% 5
Agility Psychic Status 0 0% 30
AncientPower Rock Special 60 100% 5
Astonish Ghost Physical 30 100% 15
Bide Normal Physical 1 0% 10
Bite Dark Physical 60 100% 25
Curse Ghost Status 0 0% 10
Headbutt Normal Physical 70 100% 15
Hex Ghost Special 60 100% 10
Magic Coat Magic Status 0 0% 15
Secret Power Normal Physical 70 100% 20
Sleep Talk Normal Status 0 0% 10
Snore Normal Special 60 100% 15
Trump Card Normal Special 1 0% 5
  • Bold indicates a move that gets STAB when used by Dunschum
  • Italic indicates a move that gets STAB only when used by an evolution of Dunschum
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Dunschum

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Dunschum
  • Italic indicates a move that gets STAB only when used by an evolution of Dunschum
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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