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This page was last updated to the Final Version.

Forretress #205: Forretress
Pokémon
#207: Gligar Gligar
206MS
Dunsparce
Land Snake Pokémon
#206
206
Type
Normal
Unknown
Abilities
Serene Grace or Rattled
Hidden Abilities
Guts
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
30.9 lbs. 14.0 kg
0 lbs. 0 kg
Base experience yield
145
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Yellow
Base friendship
70

Dunsparce is a Normal-type Pokemon. It evolves into Eldsparce if it knows Dragon Ascent. It evolves into Dunesdrill if it knows Dig. It evolves into Dunsparth if it knows Bask. It evolves into Kaiju Dunsparce while exposed to a(n) Kaiju Stone.

Pokédex entry

Pokédex entry
Its drill-tipped tail is used to burrow into the ground backwards. This Pokémon is known to make its nest in complex shapes deep under the ground.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Liberty Cavern (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 85
81 - 150 157 - 295
Defense: 70
67 - 134 130 - 262
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 65
63 - 128 121 - 251
Speed: 45
45 - 106 85 - 207
Total: 430   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tunnel Away Ground Physical 70 100% 10
1 Plain Terrain Normal Status 0 0% 10
1 Zap Cannon Electric Special 120 50% 5
1 Bide Normal Physical 1 0% 10
1 Spite Ghost Status 0 100% 10
1 Rage Normal Physical 60 100% 20
1 Defense Curl Normal Status 0 0% 40
4 Rollout Rock Physical 30 90% 20
7 Pursuit Dark Physical 40 100% 20
13 Yawn Normal Status 0 0% 10
16 Take Down Normal Physical 90 85% 20
19 AncientPower Rock Special 60 100% 5
22 Glare Normal Status 0 90% 30
25 Curse Ghost Status 0 0% 10
28 Bask Normal Status 0 0% 10
30 Dig Ground Physical 100 100% 10
34 Dragon Ascent Flying Physical 120 100% 5
37 Coil Poison Status 0 0% 20
40 Play Rough Fairy Physical 90 90% 10
43 Drill Run Ground Physical 80 95% 10
46 Endeavor Normal Physical 1 100% 5
49 Dragon Dance Dragon Status 0 0% 20
53 Dragon Rush Dragon Physical 100 75% 10
55 Achilles Heel Normal Status 0 65% 10
61 Horn Drill Bone Physical 1 30% 5
65 Megadrill Steel Physical 120 85% 10
100 Giga Drill Break Tech Physical 180 90% 5
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Tunnel Away Ground Physical 70 100% 10
Numbing Injection Virus Physical 80 100% 10
Medieval Wind Dragon Special 60 100% 5
Dragon Wish Dragon Status 0 0% 10
Glitz Blitz Fairy Physical 120 100% 5
Agility Psychic Status 0 0% 30
AncientPower Rock Special 60 100% 5
Astonish Ghost Physical 30 100% 15
Bide Normal Physical 1 0% 10
Bite Dark Physical 60 100% 25
Curse Ghost Status 0 0% 10
Headbutt Normal Physical 70 100% 15
Hex Ghost Special 60 100% 10
Magic Coat Magic Status 0 0% 15
Secret Power Normal Physical 70 100% 20
Sleep Talk Normal Status 0 0% 10
Snore Normal Special 60 100% 15
Trump Card Normal Special 1 0% 5
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Dunsparce

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Rock Slide Rock Physical 75 90% 10
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Incinerate Fire Special 60 100% 15
Retaliate Normal Physical 75 100% 5
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Dragon Ascent Flying Physical 120 100% 5
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Stomping Tantrum Ground Physical 75 100% 10
Gyro Ball Steel Physical 1 100% 5
Wild Charge Electric Physical 100 100% 15
Fire Blast Fire Special 120 85% 5
Drill Run Ground Physical 80 95% 10
Thunder Electric Special 120 70% 10
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Bind Normal Physical 65 90% 20
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Smart Strike Steel Physical 80 0% 20
Charge Beam Electric Special 60 90% 10
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Iron Tail Steel Physical 100 80% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Dream Eater Psychic Special 100 100% 15
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Dunsparce
  • Italic indicates a move that gets STAB only when used by an evolution of Dunsparce
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 206 206b GenderM 206s 206sb




Trivia[]

Origin[]

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