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This page was last updated to the Final Version.

Beetarp #717: Beetarp
Pokémon
#719: Warchon Warchon
Dusite
Wind Spirit Pokémon
#718
Type
Wind Steel
Unknown
Abilities
Volt Absorb or Sand Stream
Hidden Abilities
Levitate
Gender ratio
50% / 50%
Catch rate
180 (23.5%)
Breeding
Egg groups
Amorphous and Mineral
Hatch time
6630 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
203.7 lbs. 92.4 kg
0 lbs. 0 kg
Base experience yield
87
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
35

Dusite is a Wind/Steel dual type Pokemon. It evolves into Warchon starting at level 40.

Pokédex entry

Pokédex entry
They run through the deserts quickly. Sometimes they yell out YAYAYAYAYAYAYAAYAYWOOOOOOOAAAAGGGWRRRRAWA

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Temple of the Iron Age 1 (Cave),
Uncommon Ankh ruins (Cave), Ankh Ruins BF (Cave),
Fossil
Rare Ankh Desert (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 52
112 - 159 214 - 308
Attack: 63
61 - 126 117 - 247
Defense: 72
69 - 136 134 - 267
Sp.Atk: 61
59 - 124 114 - 243
Sp.Def: 55
54 - 117 103 - 229
Speed: 60
58 - 123 112 - 240
Total: 363   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Breeze Wind Special 40 100% 35
1 Harden Normal Status 0 0% 30
3 Gust Flying Special 40 100% 35
7 Twister Dragon Special 40 100% 20
10 Metal Claw Steel Physical 50 95% 35
13 Iron Defense Steel Status 0 0% 15
16 Gale Force Wind Special 1 100% 20
20 Whirlwind Wind Status 0 100% 20
23 Gale Wind Special 65 100% 20
28 Steel Casting Steel Status 0 0% 15
30 Stealth Rock Rock Status 0 0% 20
34 Bullet Punch Steel Physical 40 100% 30
37 Sandstorm Rock Status 0 0% 10
41 TORNADOCRASH Wind Physical 85 100% 20
45 Heavy Slam Steel Physical 1 100% 10
48 Flash Cannon Steel Special 90 100% 15
54 Thunder Electric Special 120 70% 10
60 Cyclone Wind Special 120 85% 5
63 Iron Dust Steel Status 0 0% 10
67 Hurricane Flying Special 120 70% 10
  • Bold indicates a move that gets STAB when used by Dusite
  • Italic indicates a move that gets STAB only when used by an evolution of Dusite
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Geo Impact Steel Physical 120 100% 5
Cannonball Steel Physical 130 88% 10
Air Pressure Wind Status 0 100% 10
Pinpoint Steel Physical 60 100% 15
Curse Ghost Status 0 0% 10
Imprison Psychic Status 0 0% 10
Memento Dark Status 0 100% 10
Nasty Plot Dark Status 0 0% 20
Ominous Wind Ghost Special 60 100% 5
Screech Sound Status 0 90% 40
Shadow Sneak Ghost Physical 40 100% 30
Skill Swap Psychic Status 0 0% 10
Spite Ghost Status 0 100% 10
Sucker Punch Dark Physical 80 95% 10
Wonder Room Psychic Status 0 0% 10
Bunker Crash Steel Physical 60 95% 10
  • Bold indicates a move that gets STAB when used by Dusite
  • Italic indicates a move that gets STAB only when used by an evolution of Dusite
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Dusite

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Tailwind Flying Status 0 0% 30
Volt Switch Electric Special 70 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Energy Ball Grass Special 80 100% 10
Superpower Fighting Physical 120 100% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Artificiaslam Plastic Physical 85 90% 25
Snow Bank Ice Physical 60 100% 15
Magic Room Magic Status 0 0% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Earth Power Ground Special 90 100% 10
Power-Up Punch Fighting Physical 40 100% 20
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Block Normal Status 0 0% 20
Fly Flying Physical 95 95% 15
Air Cutter Flying Special 60 95% 25
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Cyclone Punch Wind Physical 75 100% 15
ThunderPunch Electric Physical 75 100% 15
Safeguard Normal Status 0 0% 25
Drill Run Ground Physical 80 95% 10
Heat Wave Fire Special 100 90% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Bind Normal Physical 65 90% 20
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Magic Coat Magic Status 0 0% 15
Sky Attack Flying Physical 150 90% 5
Gravity Cosmic Status 0 0% 5
Grass Knot Grass Special 1 100% 20
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Dusite
  • Italic indicates a move that gets STAB only when used by an evolution of Dusite
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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