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Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
477MS
Dusknoir
Gripper Pokémon
#477
477
Type
Ghost
Unknown
Abilities
Cursed Body or Shadow Call
Hidden Abilities
Iron Fist
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Amorphous
Hatch time
6630 steps
Height
7'2" 2.2 m
0'0" 0 m
Weight
235 lbs. 106.6 kg
0 lbs. 0 kg
Base experience yield
236
Leveling rate
Fast
EV yield
Total: 3
0
HP
0
Atk
1
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Black
Base friendship
35

Dusknoir is a Ghost-type Pokemon. It evolves from Dusclops at night, if holding a(n) Reaper Cloth.

Pokédex entry

Pokédex entry
The antenna on its head captures radio waves from the world of spirits that command it to take people there.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Kasib Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 100
94 - 167 184 - 328
Defense: 135
126 - 205 247 - 405
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 135
126 - 205 247 - 405
Speed: 45
45 - 106 85 - 207
Total: 550   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Spirit Cutter Ghost Physical 60 100% 10
1 Revenge Fighting Physical 60 100% 10
1 Helping Hand Normal Status 0 0% 20
1 Sharpshoot Dark Physical 40 100% 20
1 Darkest Lariat Dark Physical 90 100% 20
1 Spirit Squash Ghost Physical 1 100% 5
1 Sucker Punch Dark Physical 80 95% 10
1 Shinigami Eyes Ghost Status 0 0% 10
1 Elegy Sound Special 70 100% 5
1 Ecto Blast Ghost Special 100 75% 10
1 Peril Tomb Ghost Physical 60 100% 10
1 Channel Ghost Status 0 0% 15
1 Fire Punch Fire Physical 75 100% 15
1 Ice Punch Ice Physical 75 100% 15
1 ThunderPunch Electric Physical 75 100% 15
1 Gravity Cosmic Status 0 0% 5
1 Bind Normal Physical 65 90% 20
1 Leer Normal Status 0 100% 30
1 Night Shade Ghost Special 1 100% 15
1 Disable Normal Status 0 100% 20
6 Disable Normal Status 0 100% 20
9 Foresight Normal Status 0 0% 40
14 Astonish Ghost Physical 30 100% 15
17 Confuse Ray Ghost Status 0 100% 10
22 Shadow Sneak Ghost Physical 40 100% 30
25 Pursuit Dark Physical 40 100% 20
30 Curse Ghost Status 0 0% 10
33 Will-O-Wisp Fire Status 0 75% 15
37 Shadow Punch Ghost Physical 65 0% 20
42 Hex Ghost Special 60 100% 10
49 Mean Look Fear Status 0 0% 15
53 Grim Reaper Ghost Physical 60 100% 15
58 Drain Punch Fighting Physical 75 100% 10
61 Future Sight Psychic Special 100 100% 10
65 Shadow Bone Ghost Physical 85 100% 15
70 Macabre Dance Ghost Status 0 0% 20
76 Recover Normal Status 0 0% 10
100 Shadow Gaze Shadow Special 1 40% 5
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Steam Punch Steam Physical 75 100% 15
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Rock Slide Rock Physical 75 90% 10
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Trick Magic Status 0 100% 10
Midnight Dark Status 0 0% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Skill Swap Psychic Status 0 0% 10
Will-O-Wisp Fire Status 0 75% 15
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Ice Punch Ice Physical 75 100% 15
Ethereal Ray Divine Special 70 90% 10
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Embargo Dark Status 0 100% 15
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Infestation Bug Special 25 100% 20
ThunderPunch Electric Physical 75 100% 15
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Bind Normal Physical 65 90% 20
Dark Pulse Dark Special 80 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Payback Dark Physical 50 100% 10
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Dream Eater Psychic Special 100 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 477 477b GenderM 477s 477sb


GenderM 477 1 477b 1 GenderM 477s 1 477sb 1


Trivia[]

Where the fuck do i find you?

Origin[]

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