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Banette #354: Banette
Pokémon
#356: Dusclops Dusclops
355MS
Duskull
Requiem Pokémon
#355
355
Type
Ghost Bone
Unknown
Abilities
Levitate or Frisk
Hidden Abilities
Cursed Body
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Amorphous
Hatch time
6630 steps
Height
2'7" 0.8 m
0'0" 0 m
Weight
33.1 lbs. 15.0 kg
0 lbs. 0 kg
Base experience yield
59
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Black
Base friendship
35

Duskull is a Ghost/Bone dual type Pokemon. It evolves into Dusclops starting at level 37.

Pokédex entry

Pokédex entry
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Kasib Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Graveyard (Land),
Uncommon Spooky Woods (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 20
80 - 127 150 - 244
Attack: 40
40 - 101 76 - 196
Defense: 90
85 - 156 166 - 306
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 90
85 - 156 166 - 306
Speed: 25
27 - 84 49 - 163
Total: 295   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ¼×
Wood
Steam ½×
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Leer Normal Status 0 100% 30
1 Night Shade Ghost Special 1 100% 15
4 Disable Normal Status 0 100% 20
6 Foresight Normal Status 0 0% 40
10 Shadow Sneak Ghost Physical 40 100% 30
13 Peril Tomb Ghost Physical 60 100% 10
15 Channel Ghost Status 0 0% 15
17 Confuse Ray Ghost Status 0 100% 10
20 Pursuit Dark Physical 40 100% 20
23 Curse Ghost Status 0 0% 10
25 Will-O-Wisp Fire Status 0 75% 15
27 Hex Ghost Special 60 100% 10
30 Mean Look Fear Status 0 0% 15
33 Payback Dark Physical 50 100% 10
38 Future Sight Psychic Special 100 100% 10
48 Nether Ray Ghost Special 100 85% 5
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
ClaustroWall Fear Status 0 0% 30
Dark Screen Dark Status 0 0% 30
Dark Pulse Dark Special 80 100% 15
Faint Attack Dark Physical 60 0% 20
Grudge Ghost Status 0 0% 5
Imprison Psychic Status 0 0% 10
Memento Dark Status 0 100% 10
Ominous Wind Ghost Special 60 100% 5
Pain Split Normal Status 0 0% 20
Skill Swap Psychic Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Duskull

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Wonder Room Psychic Status 0 0% 10
Trick Magic Status 0 100% 10
Midnight Dark Status 0 0% 10
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Skill Swap Psychic Status 0 0% 10
Will-O-Wisp Fire Status 0 75% 15
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Gaster Blaster Bone Special 100 100% 10
Infestation Bug Special 25 100% 20
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Dark Pulse Dark Special 80 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Payback Dark Physical 50 100% 10
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Dream Eater Psychic Special 100 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 355 355b GenderM 355s 355sb




Trivia[]

Origin[]

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