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Melonvile #923: Melonvile
Pokémon
#925: Toneout Toneout
File:924MS.gif
Earring
Strange Pokémon
#924
924
Type
Fighting
Unknown
Abilities
No Guard or Scrappy
Hidden Abilities
Steadfast
Gender ratio
75% / 25%
Catch rate
200 (26.1%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
2'7" 0.8 m
0'0" 0 m
Weight
43 lbs. 19.5 kg
0 lbs. 0 kg
Base experience yield
61
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Earring is a Fighting-type Pokemon. It evolves into Toneout starting at level 28.

Pokédex entry

Pokédex entry
Their punches are in rythm with their heart. But they dont punch actually cause theu special attacker.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Route 4 (LandNight),
Uncommon Route 3 (2) (Land), Route 2 (LandNight),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 30
31 - 90 58 - 174
Defense: 53
52 - 115 99 - 225
Sp.Atk: 72
69 - 136 134 - 267
Sp.Def: 70
67 - 134 130 - 262
Speed: 53
52 - 115 99 - 225
Total: 318   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Rolling Kick Fighting Physical 60 85% 15
1 Growl Sound Status 0 100% 40
3 Rapid Spin Normal Physical 35 100% 40
7 Vacuum Wave Fighting Special 40 100% 30
12 Echoed Voice Sound Special 40 100% 15
16 Cosmic Power Cosmic Status 0 0% 20
18 Faint Attack Dark Physical 60 0% 20
20 Psybeam Psychic Special 65 100% 20
23 Graviton Press Cosmic Special 1 100% 20
25 Astronomy Cosmic Status 0 0% 15
28 Ki Blast Fighting Special 70 95% 15
30 Aura Jab Fighting Special 80 100% 10
32 Mat Block Fighting Status 0 0% 5
33 Mind Boost Psychic Status 0 0% 20
35 Gravity Cosmic Status 0 0% 5
37 Hyperspace Hole Psychic Special 80 0% 5
40 Star Gaze Cosmic Status 0 0% 5
45 Aura Sphere Fighting Special 90 0% 20
48 Trick Room Time Status 0 0% 5
53 Void's Maw Cosmic Special 110 80% 10
58 Focus Blast Fighting Special 120 70% 5
60 Galactic Force Cosmic Special 140 90% 5
80 V-create Fire Physical 180 95% 5
85 Censored by Fandom Heart Physical 80 90% 5
  • Bold indicates a move that gets STAB when used by Earring
  • Italic indicates a move that gets STAB only when used by an evolution of Earring
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Training Room Fighting Status 0 0% 5
Body Press Fighting Physical 80 100% 10
Bullet Punch Steel Physical 40 100% 30
Close Combat Fighting Physical 120 100% 5
Counter Fighting Physical 1 100% 20
Encore Normal Status 0 100% 5
Fire Punch Fire Physical 75 100% 15
Heavy Slam Steel Physical 1 100% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Meditate Psychic Status 0 0% 40
Power Trick Psychic Status 0 0% 10
Rolling Kick Fighting Physical 60 85% 15
SmellingSalt Food Physical 60 100% 10
ThunderPunch Electric Physical 75 100% 15
Tickle Normal Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Earring
  • Italic indicates a move that gets STAB only when used by an evolution of Earring
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Earring

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
SmellingSalt Food Physical 60 100% 10
Fire Punch Fire Physical 75 100% 15
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Arcane Bolt Magic Special 120 85% 5
Steam Punch Steam Physical 75 100% 15
Role Play Psychic Status 0 0% 10
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Focus Blast Fighting Special 120 70% 5
Psychic Psychic Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Superpower Fighting Physical 120 100% 5
Spite Ghost Status 0 100% 10
Artificiaslam Plastic Physical 85 90% 25
Skill Swap Psychic Status 0 0% 10
Bullet Seed Grass Physical 25 100% 30
Magic Room Magic Status 0 0% 10
Pluck Flying Physical 60 100% 20
Dig Ground Physical 100 100% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Psyshock Psychic Special 80 100% 10
Iron Head Steel Physical 80 100% 15
Bounce Flying Physical 85 90% 10
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Gastro Acid Poison Status 0 100% 10
Volcano Punch Magma Physical 75 100% 15
Light Ball Light Special 80 100% 15
Power-Up Punch Fighting Physical 40 100% 20
Endeavor Normal Physical 1 100% 5
Electroweb Electric Special 55 95% 15
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Bug Bite Bug Physical 60 100% 20
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Block Normal Status 0 0% 20
Rubber Ray Rubber Special 120 90% 5
Dragon Pulse Dragon Special 90 100% 10
Fly Flying Physical 95 95% 15
After You Normal Status 0 0% 15
Low Kick Fighting Physical 1 100% 20
Roar Sound Status 0 100% 20
Focus Punch Fighting Physical 150 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Cyclone Punch Wind Physical 75 100% 15
ThunderPunch Electric Physical 75 100% 15
Outrage Dragon Physical 120 100% 15
Brutal Swing Dark Physical 60 100% 25
Heat Wave Fire Special 100 90% 10
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Calm Mind Psychic Status 0 0% 20
Bind Normal Physical 65 90% 20
Demonic Claws Chaos Physical 35 90% 10
Gunk Shot Poison Physical 120 70% 5
Dark Pulse Dark Special 80 100% 15
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Dual Chop Dragon Physical 40 90% 15
Bulk Up Fighting Status 0 0% 20
Last Resort Normal Physical 140 100% 5
Nuclear Pulse Nuclear Special 80 100% 15
Whirldive Wind Special 80 95% 25
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Rock Smash Fighting Physical 50 100% 15
Pain Split Normal Status 0 0% 20
Steel Wing Steel Physical 70 95% 25
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Dazzling Gleam Fairy Special 80 100% 10
Techno Ray Tech Special 120 80% 5
Iron Tail Steel Physical 100 80% 15
Flame Charge Fire Physical 50 100% 20
Net Surf Cyber Physical 90 100% 10
Grass Knot Grass Special 1 100% 20
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Earring
  • Italic indicates a move that gets STAB only when used by an evolution of Earring
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 924 924b GenderM 924s 924sb




Trivia[]

Where the fuck do i find you?

Origin[]

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