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Magiroll #3038: Magiroll
Pokémon
#3040: Shrawk Shrawk
File:3039MS.gif
Ebichu
Mouse Pokémon
#3039
Type
Normal Heart
Unknown
Abilities
Gluttony or Cute Charm
Hidden Abilities
Oblivious
Gender ratio
100% female
Catch rate
75 (9.8%)
Breeding
Egg group
Field
Hatch time
4080 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
7.7 lbs. 3.5 kg
0 lbs. 0 kg
Base experience yield
251
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
70

Ebichu is a Normal/Heart dual type Pokemon.


Pokédex entry

Pokédex entry
Even while it is asleep, it constantly moves its ears and listens for danger. It can hear an indian elephant from 18 billion miles away.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Chilan Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 90
85 - 156 166 - 306
Defense: 80
76 - 145 148 - 284
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 70
67 - 134 130 - 262
Speed: 120
112 - 189 220 - 372
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 DoubleSlap Normal Physical 15 90% 10
1 Sprinkle Food Physical 20 90% 15
1 Lick Ghost Physical 20 100% 30
3 Charm Fairy Status 0 100% 20
6 Quick Attack Normal Physical 40 100% 30
10 Bite Dark Physical 60 100% 25
12 Cuddle Fairy Physical 50 100% 15
14 Double Kick Fighting Physical 30 100% 30
17 Charm Fairy Status 0 100% 20
20 Yawn Normal Status 0 0% 10
21 Taunt Dark Status 0 100% 20
25 Yawn Normal Status 0 0% 10
30 Headbutt Normal Physical 70 100% 15
35 Mach Punch Fighting Physical 40 100% 30
39 Captivate Heart Status 0 100% 20
41 Take Down Normal Physical 90 85% 20
44 Sweet Kiss Normal Status 0 80% 10
47 Amnesia Psychic Status 0 0% 20
50 Break Up Heart Physical 70 100% 10
53 Jealousy Heart Special 1 100% 5
56 Slack Off Normal Status 0 0% 10
58 Sing Sound Status 0 55% 15
60 Fake Out Normal Physical 40 100% 10
73 Lazy Day Normal Status 0 85% 10
85 Sexy Tackle Heart Physical 100 90% 5
  • Bold indicates a move that gets STAB when used by Ebichu
  • Italic indicates a move that gets STAB only when used by an evolution of Ebichu
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Pixie Fangs Fairy Physical 65 100% 20
Hibernation Ice Status 0 0% 15
BubbleBeam Water Special 65 100% 20
Bite Dark Physical 60 100% 25
Counter Fighting Physical 1 100% 20
Final Gambit Fighting Special 150 100% 5
Flame Wheel Fire Physical 60 100% 25
Fury Swipes Normal Physical 18 85% 15
Last Resort Normal Physical 140 100% 5
Me First Normal Status 0 0% 20
Revenge Fighting Physical 60 100% 10
Reversal Fighting Physical 1 100% 15
Screech Sound Status 0 90% 40
Uproar Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Ebichu
  • Italic indicates a move that gets STAB only when used by an evolution of Ebichu
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Ebichu

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Ebichu
  • Italic indicates a move that gets STAB only when used by an evolution of Ebichu
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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