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Goomgar #4009: Goomgar
Pokémon
#4011: Ectozee Ectozee
File:4010MS.gif
Eelix
Rock Snake Pokémon
#4010
4010
Type
Water Electric
Unknown
Ability
Static
Hidden Abilities
Swift Swim
Gender ratio
50% / 50%
Catch rate
96 (12.5%)
Breeding
Egg group
Mineral
Hatch time
6630 steps
Height
28'10" 8.8 m
0'0" 0 m
Weight
463 lbs. 210.0 kg
0 lbs. 0 kg
Base experience yield
87
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Eelix is a Water/Electric dual type Pokemon. It evolves into Eelectrix starting at level 30.

Pokédex entry

Pokédex entry
Onix is a big snake except he's made of rocks. Turn on the sprinklers to hit it with lightning type moves.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare Sturdy Pebbles
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 90
85 - 156 166 - 306
Defense: 55
54 - 117 103 - 229
Sp.Atk: 84
80 - 149 155 - 293
Sp.Def: 65
63 - 128 121 - 251
Speed: 75
72 - 139 139 - 273
Total: 434   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ¼×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Bind Normal Physical 65 90% 20
1 Screech Sound Status 0 90% 40
6 Aqua Jet Water Physical 40 100% 20
10 Bite Dark Physical 60 100% 25
16 Thunder Wave Electric Status 0 100% 20
21 Thunder Fang Electric Physical 65 95% 15
26 Capsize Water Physical 65 100% 20
30 Slam Normal Physical 80 75% 20
34 Rain Dance Water Status 0 0% 5
39 Dragon Tail Dragon Physical 60 90% 10
43 Scald Water Special 80 100% 15
46 Discharge Electric Special 80 100% 15
49 Surf Water Special 95 100% 15
55 Thunder Electric Special 120 70% 10
  • Bold indicates a move that gets STAB when used by Eelix
  • Italic indicates a move that gets STAB only when used by an evolution of Eelix
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Fortify Ally Steel Status 0 0% 15
Pitfall Ground Status 0 0% 5
Fly Flying Physical 95 95% 15
Breath Blast Dragon Special 85 100% 10
Brace Normal Status 0 0% 10
Block Normal Status 0 0% 20
Defense Curl Normal Status 0 0% 40
Flail Normal Physical 1 100% 15
Heavy Slam Steel Physical 1 100% 10
Rock Blast Rock Physical 25 90% 10
Rock Climb Normal Physical 100 85% 20
Rollout Rock Physical 30 90% 20
Stealth Rock Rock Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Eelix
  • Italic indicates a move that gets STAB only when used by an evolution of Eelix
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Eelix

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Eelix
  • Italic indicates a move that gets STAB only when used by an evolution of Eelix
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 4010 4010b GenderM File:4010s.png File:4010sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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