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This page was last updated to the Final Version.

Stargem #1596: Stargem
Pokémon
#1598: Eggotto Eggotto
File:1597MS.gif
Eggit
Egg Pokémon
#1597
1597
Type
Food
Unknown
Abilities
Thick Fat or Overcoat
Hidden Abilities
Super Luck
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Undiscovered
Hatch time
2805 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
3.3 lbs. 1.5 kg
0 lbs. 0 kg
Base experience yield
49
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
White
Base friendship
70

Eggit is a Food-type Pokemon. It evolves into Eggotto starting at level 29. It evolves into Friedack while exposed to a(n) Fire Stone.

Pokédex entry

Pokédex entry
It is full of energy, soon it may grow or maybe crack...?

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 35
95 - 142 180 - 274
Attack: 20
22 - 79 40 - 152
Defense: 75
72 - 139 139 - 273
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 65
63 - 128 121 - 251
Speed: 20
22 - 79 40 - 152
Total: 255   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine ½×
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pound Normal Physical 40 100% 35
1 Play Nice Normal Status 0 0% 20
4 Defense Curl Normal Status 0 0% 40
9 Rollout Rock Physical 30 90% 20
12 Safeguard Normal Status 0 0% 25
16 Slam Normal Physical 80 75% 20
19 SmellingSalt Food Physical 60 100% 10
22 Iron Defense Steel Status 0 0% 15
26 Bunker Crash Steel Physical 60 95% 10
30 Psych Up Normal Status 0 0% 10
33 Body Slam Normal Physical 85 100% 15
37 Magic Coat Magic Status 0 0% 15
40 Softboiled Normal Status 0 0% 10
46 Egg Bomb Food Physical 100 100% 10
50 Double-Edge Normal Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Eggit
  • Italic indicates a move that gets STAB only when used by an evolution of Eggit
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Breakfast Breaker Food Physical 100 100% 10
Fast Food Food Physical 50 100% 20
Extrasensory Psychic Special 80 100% 30
Foresight Normal Status 0 0% 40
Future Sight Psychic Special 100 100% 10
Lucky Chant Normal Status 0 0% 30
Mirror Move Flying Status 0 0% 20
Morning Sun Light Status 0 0% 5
Nasty Plot Dark Status 0 0% 20
Peck Flying Physical 35 100% 35
Present Normal Physical 1 90% 15
Psycho Shift Psychic Status 0 90% 10
Secret Power Normal Physical 70 100% 20
Stored Power Psychic Special 1 100% 10
  • Bold indicates a move that gets STAB when used by Eggit
  • Italic indicates a move that gets STAB only when used by an evolution of Eggit
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Eggit

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Eggit
  • Italic indicates a move that gets STAB only when used by an evolution of Eggit
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1597 1597b GenderM 1597s 1597sb




Trivia[]

Origin[]

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