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Medicham #308: Medicham
Pokémon
#310: Manectric Manectric
309MS
Electrike
Lightning Pokémon
#309
309
Type
Electric
Unknown
Abilities
Static or Lightningrod
Hidden Abilities
Minus
Gender ratio
50% / 50%
Catch rate
120 (15.7%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
33.5 lbs. 15.2 kg
0 lbs. 0 kg
Base experience yield
59
Leveling rate
Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Green
Base friendship
70

Electrike is a Electric-type Pokemon. It evolves into Manectric starting at level 26.

Pokédex entry

Pokédex entry
It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Field 2 (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 55
54 - 117 103 - 229
Defense: 40
40 - 101 76 - 196
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 40
40 - 101 76 - 196
Speed: 65
63 - 128 121 - 251
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Bite Dark Physical 60 100% 25
1 Thunder Wave Electric Status 0 100% 20
3 Leer Normal Status 0 100% 30
7 Howl Normal Status 0 0% 40
10 Quick Attack Normal Physical 40 100% 30
13 Spark Electric Physical 65 100% 20
15 Barking Normal Special 20 90% 20
17 Electro Ball Electric Special 1 100% 10
20 Crunch Dark Physical 80 100% 15
22 Odor Sleuth Normal Status 0 0% 40
25 Thunder Fang Electric Physical 65 95% 15
30 Roar Sound Status 0 100% 20
33 Discharge Electric Special 80 100% 15
34 Charge Electric Status 0 0% 20
39 Wild Charge Electric Physical 100 100% 15
43 ExtremeSpeed Normal Physical 80 100% 5
49 Thunder Javelin Electric Special 50 90% 10
52 Overdrive Electric Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Electrike
  • Italic indicates a move that gets STAB only when used by an evolution of Electrike
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Primal Noise Sound Special 75 95% 10
Stalag-bite Rock Physical 75 90% 10
Crunch Dark Physical 80 100% 15
Curse Ghost Status 0 0% 10
Discharge Electric Special 80 100% 15
Electro Ball Electric Special 1 100% 10
Fire Fang Fire Physical 65 95% 15
Flame Burst Fire Special 70 100% 15
Headbutt Normal Physical 70 100% 15
Ice Fang Ice Physical 65 95% 15
Shock Wave Electric Special 60 0% 20
Swift Normal Special 60 0% 20
Switcheroo Dark Status 0 100% 10
Thunder Fang Electric Physical 65 95% 15
Uproar Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Electrike
  • Italic indicates a move that gets STAB only when used by an evolution of Electrike
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Electrike

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Uproar Normal Special 90 100% 10
Flash Light Status 0 100% 20
Volt Switch Electric Special 70 100% 20
Double Team Normal Status 0 0% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Ethereal Claws Light Physical 70 100% 10
Wild Charge Electric Physical 100 100% 15
Thunder Electric Special 120 70% 10
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Iron Tail Steel Physical 100 80% 15
Toxic Poison Status 0 90% 10
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Electrike
  • Italic indicates a move that gets STAB only when used by an evolution of Electrike
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 309 309b GenderM 309s 309sb




Trivia[]

Where the fuck do i find you?

Origin[]

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