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This page was last updated to the Final Version.

Voltorb #100: Voltorb
Pokémon
#102: Exeggcute Exeggcute
101MS
Electrode
Ball Pokémon
#101
101
Type
Electric
Unknown
Abilities
Soundproof or Aftermath
Hidden Abilities
Explosive
Gender ratio
Genderless
Catch rate
60 (7.8%)
Breeding
Egg group
Mineral
Hatch time
5355 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
146.8 lbs. 66.6 kg
0 lbs. 0 kg
Base experience yield
168
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Electrode is a Electric-type Pokemon. It evolves from Voltorb starting at level 30. It evolves into Alactrode at night, if holding a(n) Mist Stone. It evolves into Mega Electrode during the day, while holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Upgrade Cave BF 2 (Cave),
Fossil
Rare Mysterious Dungeon 2 (Cave), Cerulean Cave 1 (Cave), Cerulean Cave 2 (Cave), Cerulean Cave 3 (Cave), Mysterious Dungeon 1 (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 50
49 - 112 94 - 218
Defense: 70
67 - 134 130 - 262
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 80
76 - 145 148 - 284
Speed: 150
139 - 222 274 - 438
Total: 495   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Magnetic Flux Electric Status 0 0% 20
1 Ice Ball Ice Physical 30 90% 20
1 Dead Silence Normal Status 0 0% 10
1 Rollout Rock Physical 30 90% 20
1 Spark Electric Physical 65 100% 20
1 Charge Electric Status 0 0% 20
1 Tackle Normal Physical 50 100% 35
5 SonicBoom Normal Special 1 90% 20
7 Spark Electric Physical 65 100% 20
10 Rollout Rock Physical 30 90% 20
13 Screech Sound Status 0 90% 40
17 Charge Beam Electric Special 60 90% 10
21 Light Screen Light Status 0 0% 30
25 Electro Ball Electric Special 1 100% 10
29 Selfdestruct Normal Physical 200 100% 5
31 Magnet Rise Electric Status 0 0% 10
35 Gyro Ball Steel Physical 1 100% 5
39 Explosion Normal Physical 250 100% 5
42 Signal Beam Bug Special 75 100% 15
51 Overheat Fire Special 140 90% 5
62 Mirror Coat Psychic Special 1 100% 20
65 Electrocute Electric Physical 80 95% 15
71 Volt Explosion Electric Special 200 100% 5
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Hyper Beam Normal Special 150 90% 5
Flash Light Status 0 100% 20
Volt Switch Electric Special 70 100% 20
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Artificiaslam Plastic Physical 85 90% 25
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Foul Play Dark Physical 95 100% 15
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Rubber Ray Rubber Special 120 90% 5
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Gyro Ball Steel Physical 1 100% 5
Wild Charge Electric Physical 100 100% 15
Thunder Electric Special 120 70% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Shock Wave Electric Special 60 0% 20
Configure Cyber Special 65 85% 5
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Charge Beam Electric Special 60 90% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Techno Ray Tech Special 120 80% 5
Net Surf Cyber Physical 90 100% 10
Toxic Poison Status 0 90% 10
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 101 101b GenderM 101s 101sb


GenderM 101 1 101b 1 GenderM File:101s 1.png File:101sb 1.png


Trivia[]

Where the fuck do i find you?

Origin[]

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