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Irisviel #4820: Irisviel
Pokémon
#4822: Muramiya Muramiya
File:4821MS.gif
Emiyassin
Assassin Pokémon
#4821
Type
Steel Time
Unknown
Abilities
Sniper or Keen Eye
Hidden Abilities
Pounce
Gender ratio
100% male
Catch rate
70 (9.2%)
Breeding
Egg group
Humanlike
Hatch time
5355 steps
Height
3'7" 1.1 m
0'0" 0 m
Weight
75 lbs. 34.0 kg
0 lbs. 0 kg
Base experience yield
279
Leveling rate
Slow
EV yield
Total: 2
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Black
Base friendship
25

Emiyassin is a Steel/Time dual type Pokemon.


Pokédex entry

Pokédex entry
IS THAT KIRITSGIYA FROM THE HIT ANIME FATE ZERO?

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 80
76 - 145 148 - 284
Defense: 85
81 - 150 157 - 295
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 95
90 - 161 175 - 317
Speed: 110
103 - 178 202 - 350
Total: 535   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Agility Psychic Status 0 0% 30
1 Time Stasis Time Status 0 100% 5
1 Time Screw Time Special 60 0% 20
1 Cut Normal Physical 55 100% 20
1 Time Exchange Time Status 0 0% 15
1 Sharpshoot Dark Physical 40 100% 20
1 Antimagic Field Magic Status 0 0% 15
5 Metal Claw Steel Physical 50 95% 35
6 Quick Attack Normal Physical 40 100% 30
7 Faint Attack Dark Physical 60 0% 20
10 Double Team Normal Status 0 0% 15
11 Focus Energy Normal Status 0 0% 30
13 Quick Spell Magic Special 40 100% 30
14 Slowdown Time Status 0 100% 10
15 Quick Draw Steel Physical 40 100% 10
16 The Ripper Steel Physical 60 100% 15
17 Timestop Time Status 0 65% 5
18 Pin Down Normal Physical 65 95% 15
20 Frag Grenade Tech Physical 65 80% 15
22 Spikes Ground Status 0 0% 20
24 Slash Normal Physical 70 100% 20
26 Machine Gun Tech Physical 20 90% 10
28 Night Slash Dark Physical 70 100% 15
30 Time Warp Time Physical 100 90% 5
32 Time Cut Time Physical 75 100% 10
34 Curse Ghost Status 0 0% 10
36 Sucker Punch Dark Physical 80 95% 10
38 Headshot Normal Physical 90 90% 10
40 Phantasm Punishment Steel Physical 90 95% 10
42 Pressure Time Time Status 0 100% 10
43 Private Square Time Status 0 65% 5
44 Sniper Shot Tech Physical 110 95% 10
46 Focus Time Time Special 150 100% 20
47 Origin Bullet Magic Special 95 100% 15
48 Fast Forward Time Status 0 0% 5
51 Chronos Rose Time Physical 110 95% 5
55 Ambush Dark Physical 150 100% 20
57 Time Freeze Time Status 0 55% 5
61 Speed Sap Time Status 0 0% 10
100 Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Emiyassin
  • Italic indicates a move that gets STAB only when used by an evolution of Emiyassin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Emiyassin
  • Italic indicates a move that gets STAB only when used by an evolution of Emiyassin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:4821s.png File:4821sb.png




Trivia[]

Origin[]

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