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Propad #949: Propad
Pokémon
#951: Mexigust Mexigust
File:950MS.gif
Eyeluminid
Pyramid Pokémon
#950
950
Type
Rock Psychic
Unknown
Abilities
Levitate or Levitate
Hidden Abilities
Illuminate
Gender ratio
Genderless
Catch rate
75 (9.8%)
Breeding
Egg group
Mineral
Hatch time
6630 steps
Height
17'0" 5.2 m
0'0" 0 m
Weight
1553.2 lbs. 704.5 kg
0 lbs. 0 kg
Base experience yield
201
Leveling rate
Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Eyeluminid is a Rock/Psychic dual type Pokemon. It evolves from Pareyemid starting at level 31.

Pokédex entry

Pokédex entry
they were built in acnient times, therur eye can see anyhting.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Shiny Stone
Rare Comet Shard
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Temple of the Stone Age 3 (Cave), Temple of the Stone Age 2 (Cave), Temple of the Stone Age 1 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 88
148 - 195 286 - 380
Attack: 32
33 - 92 62 - 179
Defense: 115
108 - 183 211 - 361
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 135
126 - 205 247 - 405
Speed: 60
58 - 123 112 - 240
Total: 520   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ¼×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Discombubbles Psychic Status 0 0% 10
1 Concentrate Psychic Status 0 0% 5
1 After Image Psychic Status 0 0% 4
1 Recover Normal Status 0 0% 10
1 Psychic Temple Psychic Status 0 0% 5
1 Telepathy Psychic Special 60 100% 15
1 Slingshot Rock Physical 40 90% 15
1 Fossilize Rock Status 0 0% 20
1 Amber Wave Rock Special 80 90% 15
1 Cave-in Rock Physical 60 90% 10
1 Charge Spin Normal Physical 120 80% 5
1 Glare Normal Status 0 90% 30
1 Tackle Normal Physical 50 100% 35
1 Harden Normal Status 0 0% 30
9 Rock Throw Rock Physical 50 95% 15
12 Sharpen Normal Status 0 0% 30
15 Rapid Spin Normal Physical 35 100% 40
20 Bide Normal Physical 1 0% 10
27 Protect Normal Status 0 0% 10
30 Heal Block Psychic Status 0 100% 15
31 Psyshock Psychic Special 80 100% 10
35 Polylith Rock Special 80 100% 10
39 Trick Room Time Status 0 0% 5
43 Psychic Psychic Special 90 100% 10
45 Psychic Temple Psychic Status 0 0% 5
48 Mind Boost Psychic Status 0 0% 20
50 Geode Blast Rock Special 100 90% 10
53 Miracle Eye Psychic Status 0 0% 40
55 Arcane Bolt Magic Special 120 85% 5
60 Psyshock Psychic Special 80 100% 10
65 Future Sight Psychic Special 100 100% 10
70 Cosmic Power Cosmic Status 0 0% 20
73 Illuminati Power Light Special 85 95% 15
75 Mind Boost Psychic Status 0 0% 20
80 Insanity Bolt Fear Special 120 80% 10
80 Balance Divine Special 110 90% 5
85 Barrier Burst Psychic Special 150 100% 10
87 Gem Create Crystal Status 0 0% 5
95 Deliverance Psychic Special 125 95% 10
100 Solidify Rock Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Eyeluminid
  • Italic indicates a move that gets STAB only when used by an evolution of Eyeluminid
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Smack Down Rock Physical 50 100% 15
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Role Play Psychic Status 0 0% 10
SolarBeam Grass Special 140 100% 10
Balm Scour Magic Physical 70 100% 10
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Reflect Psychic Status 0 0% 20
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Heal Bell Normal Status 0 0% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Volt Switch Electric Special 70 100% 20
Psychic Psychic Special 90 100% 10
Energy Ball Grass Special 80 100% 10
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Avalanche Ice Physical 60 100% 10
Skill Swap Psychic Status 0 0% 10
Will-O-Wisp Fire Status 0 75% 15
Recycle Normal Status 0 0% 40
Snow Bank Ice Physical 60 100% 15
Magic Room Magic Status 0 0% 10
Knock Off Dark Physical 65 100% 20
Psyshock Psychic Special 80 100% 10
Iron Head Steel Physical 80 100% 15
Ethereal Ray Divine Special 70 90% 10
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Earth Power Ground Special 90 100% 10
Light Ball Light Special 80 100% 15
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Light Screen Light Status 0 0% 30
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Rock Tomb Rock Physical 50 90% 10
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Dragon Pulse Dragon Special 90 100% 10
Fly Flying Physical 95 95% 15
Air Cutter Flying Special 60 95% 25
After You Normal Status 0 0% 15
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Gyro Ball Steel Physical 1 100% 5
Sand Dune Ground Physical 60 100% 10
Safeguard Normal Status 0 0% 25
Pay Day Normal Physical 60 100% 20
Rock Polish Rock Status 0 0% 20
Thunder Electric Special 120 70% 10
Heat Wave Fire Special 100 90% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Bind Normal Physical 65 90% 20
Dark Pulse Dark Special 80 100% 15
Psychic Terrain Psychic Status 0 0% 10
Shock Wave Electric Special 60 0% 20
Graviton Press Cosmic Special 1 100% 20
Configure Cyber Special 65 85% 5
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Charge Beam Electric Special 60 90% 10
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Signal Beam Bug Special 75 100% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Dazzling Gleam Fairy Special 80 100% 10
Techno Ray Tech Special 120 80% 5
Payback Dark Physical 50 100% 10
Net Surf Cyber Physical 90 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Giga Drain Grass Special 80 100% 10
Dream Eater Psychic Special 100 100% 15
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Eyeluminid
  • Italic indicates a move that gets STAB only when used by an evolution of Eyeluminid
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 950 950b GenderM 950s 950sb


GenderM 950 1 950b 1 GenderM 950s 1 950sb 1


Trivia[]

Where the fuck do i find you?

Origin[]

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