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Razorbash #763: Razorbash
Pokémon
#765: Facarveel Facarveel
File:764MS.gif
Fabreel
Wet Carpet Roll Pokémon
#764
764
Type
Fabric Water
Unknown
Abilities
Swift Swim or Static
Hidden Abilities
Drizzle
Gender ratio
50% / 50%
Catch rate
225 (29.4%)
Breeding
Egg groups
Water2 and Amorphous
Hatch time
5355 steps
Height
6'2" 1.9 m
0'0" 0 m
Weight
22.3 lbs. 10.1 kg
0 lbs. 0 kg
Base experience yield
97
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Fabreel is a Fabric/Water dual type Pokemon. It evolves into Facarveel starting at level 37.

Pokédex entry

Pokédex entry
It resembles a carpet that is wet. Like when my ceiling was leaking and the carpet got wet and was full of mold.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Surfin City (SuperRod), Ocean (SuperRod), Route Victor (SuperRod), Misty Beach (SuperRod), Seaside Cavern 3 (Water),
Uncommon Seaside Cavern 1 (Water), Seaside Cavern 2 (Water),
Fossil
Rare Surfin City (Water), Safari Zone 2 (Water), Route 7 (Part 2) (Water), Route 7 (Part 1) (Water), Safari Zone 3 (Water), Ocean (Water), Route Victor (Water), Misty Beach (Water),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 71
131 - 178 252 - 346
Attack: 74
71 - 138 137 - 271
Defense: 64
62 - 127 119 - 249
Sp.Atk: 62
60 - 125 116 - 245
Sp.Def: 73
70 - 137 135 - 269
Speed: 64
62 - 127 119 - 249
Total: 408   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pull Wool Fabric Status 0 75% 10
1 Reverse Splash Water Special 60 100% 10
1 Tail Whip Normal Status 0 100% 30
3 Water Sport Water Status 0 0% 15
9 BubbleBeam Water Special 65 100% 20
14 Carpet Rub Fabric Physical 50 100% 30
20 Thunder Wave Electric Status 0 100% 20
23 Dust Storm Fabric Special 60 100% 10
25 Whirlpool Water Special 45 95% 15
30 Aqua Ring Water Status 0 0% 20
35 Carpet Burn Fabric Physical 85 100% 15
40 Liquidation Water Physical 85 100% 15
46 Agility Psychic Status 0 0% 30
50 Fabric Blast Fabric Special 120 95% 5
56 Downpour Water Special 60 95% 10
  • Bold indicates a move that gets STAB when used by Fabreel
  • Italic indicates a move that gets STAB only when used by an evolution of Fabreel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Dust Blizzard Fabric Special 140 90% 5
Fabric Softener Fabric Status 0 0% 10
Padded Room Fabric Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
Body Slam Normal Physical 85 100% 15
Haze Ice Status 0 0% 30
Hydro Pump Water Special 120 80% 5
Mud Shot Ground Special 60 95% 15
Mud Sport Ground Status 0 0% 15
Mud-Slap Ground Special 20 100% 10
Psybeam Psychic Special 65 100% 20
Signal Beam Bug Special 75 100% 15
Skull Bash Bone Physical 130 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Fabreel
  • Italic indicates a move that gets STAB only when used by an evolution of Fabreel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Fabreel

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
SmellingSalt Food Physical 60 100% 10
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Extinguish Water Special 70 100% 10
Bullet Seed Grass Physical 25 100% 30
Snow Bank Ice Physical 60 100% 15
Knock Off Dark Physical 65 100% 20
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Gastro Acid Poison Status 0 100% 10
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Bug Bite Bug Physical 60 100% 20
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Fly Flying Physical 95 95% 15
Aqua Tail Water Physical 90 90% 10
Air Cutter Flying Special 60 95% 25
After You Normal Status 0 0% 15
Low Kick Fighting Physical 1 100% 20
Roar Sound Status 0 100% 20
Tropical Wave Water Special 80 100% 15
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Safeguard Normal Status 0 0% 25
Outrage Dragon Physical 120 100% 15
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Bind Normal Physical 65 90% 20
Gunk Shot Poison Physical 120 70% 5
Carpet Slam Fabric Physical 80 100% 30
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Shadow Ball Ghost Special 80 100% 15
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Fabreel
  • Italic indicates a move that gets STAB only when used by an evolution of Fabreel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 764 764b GenderM 764s 764sb




Trivia[]

  • Fabreel is a combination of fabric and eel.

Where the fuck do i find you?

Origin[]

  • Fabreel is based on a wet carpet roll and an eel.


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