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Fairy Horsea #3161: Fairy Horsea
Pokémon
#3163: Fairy Kingdra Fairy Kingdra
File:3162MS.gif
Fairy Seadra
Hippocampus Pokémon
#3162
Type
Water
Unknown
Abilities
Poison Point or Sniper
Hidden Abilities
Damp
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg groups
Water1 and Dragon
Hatch time
5355 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
55.1 lbs. 25.0 kg
0 lbs. 0 kg
Base experience yield
154
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
1
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Fairy Seadra is a Water-type Pokemon. It evolves from Fairy Horsea starting at level 32. It evolves into Fairy Kingdra during the day, while holding a(n) Dragon Scale. It evolves into Fairy Kingdra at night, if holding a(n) Dragon Scale.

Pokédex entry

Pokédex entry
The poisonous barbs all over its body are highly valued as ingredients for making traditional herbal medicine. It shows no mercy to anything approaching its nest.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Dragon Scale
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 75
72 - 139 139 - 273
Defense: 95
90 - 161 175 - 317
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 95
90 - 161 175 - 317
Speed: 85
81 - 150 157 - 295
Total: 510   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 High Horsepower Ground Physical 95 100% 25
1 Play Nice Normal Status 0 0% 20
1 Bubble Water Special 20 100% 30
1 SmokeScreen Normal Status 0 100% 20
3 Water Gun Water Special 40 100% 25
5 Focus Energy Normal Status 0 0% 30
9 BubbleBeam Water Special 65 100% 20
12 Agility Psychic Status 0 0% 30
14 Disarming Voice Fairy Special 60 0% 15
18 Clear Smog Poison Special 50 0% 15
20 Brine Water Special 65 100% 10
23 Razor Wind Wind Special 80 100% 10
25 Aurora Beam Ice Special 65 100% 20
27 Signal Beam Bug Special 75 100% 15
30 Ink Shot Paint Special 65 95% 10
32 Dazzling Gleam Fairy Special 80 100% 10
36 Hydro Pump Water Special 120 80% 5
40 Air Slash Flying Special 75 95% 20
43 Mystic Dance Fairy Status 0 0% 20
46 Sludge Wave Poison Special 95 100% 10
51 Ice Beam Ice Special 95 100% 10
57 Moonblast Fairy Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Fairy Seadra
  • Italic indicates a move that gets STAB only when used by an evolution of Fairy Seadra
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Fairy Seadra
  • Italic indicates a move that gets STAB only when used by an evolution of Fairy Seadra
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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