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Sage Oranguru #3621: Sage Oranguru
Pokémon
#3623: Fairy Jynx Fairy Jynx
File:3622MS.gif
Fairy Smoochum
Curious Pokémon
#3622
Type
Grass Fairy
Unknown
Abilities
Oblivious or Unaware
Hidden Abilities
Leaf Guard
Gender ratio
100% female
Catch rate
99 (12.9%)
Breeding
Egg group
Undiscovered
Hatch time
6630 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
13.2 lbs. 6.0 kg
0 lbs. 0 kg
Base experience yield
61
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Pink
Base friendship
70

Fairy Smoochum is a Grass/Fairy dual type Pokemon. It evolves into Fairy Jynx starting at level 30.

Pokédex entry

Pokédex entry
These cute Pokemon are famously hard to raise as they have a pension for running off into the woods alone.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Aspear Berry
Uncommon Aspear Berry
Rare Lipstick
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 30
31 - 90 58 - 174
Defense: 15
18 - 73 31 - 141
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 65
63 - 128 121 - 251
Speed: 65
63 - 128 121 - 251
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic ½×
Light ½×
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic ½×
Light ½×
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic ½×
Light ½×
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic ½×
Light ½×
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic ½×
Light ½×
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma ½×
Wind ½×
Paper
Rubber
Fear
Tech
Magic ½×
Light ½×
Cosmic ½×
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pound Normal Physical 40 100% 35
5 Fairy Wind Fairy Special 40 100% 30
8 Sweet Kiss Normal Status 0 80% 10
11 Magical Leaf Grass Special 60 0% 20
15 Disarming Voice Fairy Special 60 0% 15
18 Sing Sound Status 0 55% 15
21 Heart Stamp Heart Physical 60 100% 25
25 Mean Look Fear Status 0 0% 15
28 Fake Tears Dark Status 0 100% 20
31 Lucky Chant Normal Status 0 0% 30
35 Draining Kiss Fairy Special 60 100% 10
38 Giga Drain Grass Special 80 100% 10
41 Copycat Normal Status 0 0% 20
45 Perish Song Sound Status 0 0% 5
48 Leaf Storm Grass Special 140 90% 5
  • Bold indicates a move that gets STAB when used by Fairy Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Fairy Smoochum
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Psystrike Psychic Special 100 100% 10
Captivate Heart Status 0 100% 20
Fake Out Normal Physical 40 100% 10
Ice Punch Ice Physical 75 100% 15
Meditate Psychic Status 0 0% 40
Miracle Eye Psychic Status 0 0% 40
Nasty Plot Dark Status 0 0% 20
Wake-Up Slap Fighting Physical 60 100% 10
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Fairy Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Fairy Smoochum
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Fairy Smoochum

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Fairy Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Fairy Smoochum
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:3622s.png File:3622sb.png




Trivia[]

Origin[]