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This page was last updated to the Final Version.

Spearow #021: Spearow
Pokémon
#023: Ekans Ekans
022MS
Fearow
Beak Pokémon
#022
022
Type
Normal Flying
Unknown
Abilities
Sniper or Mold Breaker
Hidden Abilities
Guts
Gender ratio
50% / 50%
Catch rate
90 (11.8%)
Breeding
Egg group
Flying
Hatch time
4080 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
83.8 lbs. 38.0 kg
0 lbs. 0 kg
Base experience yield
155
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Fearow is a Normal/Flying dual type Pokemon. It evolves from Spearow starting at level 20. It evolves into Mega Fearow at night, if holding a(n) Mist Stone. It evolves into Kaiju Fearow while exposed to a(n) Kaiju Stone.

Pokédex entry

Pokédex entry
Its strong beak is strong enough to even lift up an indian elephant.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Sharp Beak
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Route 23 down (Land),
Uncommon ROUTE 18 (Land),
Fossil
Rare ROUTE 17 (Land),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 110
103 - 178 202 - 350
Defense: 75
72 - 139 139 - 273
Sp.Atk: 61
59 - 124 114 - 243
Sp.Def: 71
68 - 135 132 - 265
Speed: 110
103 - 178 202 - 350
Total: 502   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Dark Gather Dark Status 0 0% 5
1 Sharpshoot Dark Physical 40 100% 20
1 Throat Chop Dark Physical 80 100% 15
1 Vendetta Dark Physical 65 100% 20
1 Revenge Fighting Physical 60 100% 10
1 Fell Swoop Flying Physical 65 100% 10
1 Baton Pass Normal Status 0 0% 40
1 Fowl Play Flying Physical 95 100% 15
1 FeatherDance Flying Status 0 100% 15
1 Tailwind Flying Status 0 0% 30
1 Pluck Flying Physical 60 100% 20
1 SonicBoom Normal Special 1 90% 20
1 Peck Flying Physical 35 100% 35
1 Growl Sound Status 0 100% 40
3 Leer Normal Status 0 100% 30
5 Fury Attack Bone Physical 15 90% 20
8 Focus Energy Normal Status 0 0% 30
10 Pursuit Dark Physical 40 100% 20
13 Aerial Ace Flying Physical 60 0% 20
17 Mirror Move Flying Status 0 0% 20
19 Agility Psychic Status 0 0% 30
20 Assurance Dark Physical 55 100% 10
22 Rend Normal Physical 60 100% 20
24 Drill Run Ground Physical 80 95% 10
28 Slash Normal Physical 70 100% 20
31 Roost Flying Status 0 0% 10
36 Storm Throw Fighting Physical 50 100% 10
39 Screw Driver Steel Physical 70 95% 15
40 Drill Peck Flying Physical 80 100% 20
42 Ornithophobia Fear Physical 80 100% 20
45 Horn Drill Bone Physical 1 30% 5
47 Tailwind Flying Status 0 0% 30
51 Megahorn Bug Physical 120 85% 10
60 Mega Peck Flying Physical 120 85% 10
90 Achilles Heel Normal Status 0 65% 10
100 Drill Dive Flying Physical 110 80% 5
  • Bold indicates a move that gets STAB when used by Fearow
  • Italic indicates a move that gets STAB only when used by an evolution of Fearow
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Tailwind Flying Status 0 0% 30
Double Team Normal Status 0 0% 15
Pluck Flying Physical 60 100% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Frustration Normal Physical 1 100% 20
Drill Run Ground Physical 80 95% 10
Pay Day Normal Physical 60 100% 20
Heat Wave Fire Special 100 90% 10
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Demonic Claws Chaos Physical 35 90% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Smart Strike Steel Physical 80 0% 20
Swagger Normal Status 0 90% 15
Sky Attack Flying Physical 150 90% 5
Steel Wing Steel Physical 70 95% 25
U-turn Bug Physical 70 100% 20
Flame Charge Fire Physical 50 100% 20
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Fearow
  • Italic indicates a move that gets STAB only when used by an evolution of Fearow
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 022 022b GenderM 022s 022sb


GenderM 022 1 File:022b 1.png GenderM File:022s 1.png File:022sb 1.png


Trivia[]

Origin[]

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