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This page was last updated to the Final Version.

Sealizard #3919: Sealizard
Pokémon
#3921: Rootortle Rootortle
File:3920MS.gif
Fertle
Tiny Turtle Pokémon
#3920
Type
Grass
Unknown
Ability
Overgrow
Hidden Abilities
Leaf Guard
Gender ratio
87.5% / 12.5%
Catch rate
96 (12.5%)
Breeding
Egg groups
Monster and Water1
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
19.8 lbs. 9.0 kg
0 lbs. 0 kg
Base experience yield
63
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Fertle is a Grass-type Pokemon. It evolves into Rootortle starting at level 16.

Pokédex entry

Pokédex entry
Wild Fertle cultivate soil around its habitat. It plants seeds from out of its mouth.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 44
104 - 151 198 - 292
Attack: 48
47 - 110 90 - 214
Defense: 65
63 - 128 121 - 251
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 64
62 - 127 119 - 249
Speed: 43
43 - 104 81 - 203
Total: 314   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper
Rubber
Fear
Tech
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
4 Tail Whip Normal Status 0 100% 30
6 Razor Leaf Grass Physical 55 95% 25
8 Defense Curl Normal Status 0 0% 40
12 Bite Dark Physical 60 100% 25
14 PoisonPowder Poison Status 0 75% 35
17 Stun Spore Grass Status 0 75% 30
20 Sleep Powder Grass Status 0 75% 15
23 Rapid Spin Normal Physical 35 100% 40
28 Seed Bomb Grass Physical 80 100% 15
34 Spore Grass Status 0 100% 15
  • Bold indicates a move that gets STAB when used by Fertle
  • Italic indicates a move that gets STAB only when used by an evolution of Fertle
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Devastate Dark Physical 120 80% 5
Life Dew Water Status 0 0% 5
Primal Noise Sound Special 75 95% 10
Brace Normal Status 0 0% 10
Torpedo Water Physical 120 95% 10
Celebrate Normal Status 0 0% 2
Aqua Jet Water Physical 40 100% 20
Aqua Ring Water Status 0 0% 20
Brine Water Special 65 100% 10
Fake Out Normal Physical 40 100% 10
Flail Normal Physical 1 100% 15
Foresight Normal Status 0 0% 40
Haze Ice Status 0 0% 30
Mirror Coat Psychic Special 1 100% 20
Mist Ice Status 0 0% 30
Mud Sport Ground Status 0 0% 15
Muddy Water Water Special 95 85% 10
Refresh Normal Status 0 0% 20
Water Spout Water Special 150 100% 5
Yawn Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Fertle
  • Italic indicates a move that gets STAB only when used by an evolution of Fertle
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Fertle

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Fertle
  • Italic indicates a move that gets STAB only when used by an evolution of Fertle
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:3920s.png File:3920sb.png




Trivia[]

Origin[]

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