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This page was last updated to the Final Version.

Krisiel #1060: Krisiel
Pokémon
#1062: Finpelio Finpelio
File:1061MS.gif
Finpip
Juggle Pokémon
#1061
1061
Type
Water
Unknown
Abilities
Torrent or Torrent
Hidden Abilities
Rain Dish
Gender ratio
87.5% / 12.5%
Catch rate
75 (9.8%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
19.8 lbs. 9.0 kg
0 lbs. 0 kg
Base experience yield
70
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Finpip is a Water-type Pokemon. It evolves into Finpelio starting at level 16.

Pokédex entry

Pokédex entry
It likes to juggle balls and bubbles.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 44
104 - 151 198 - 292
Attack: 45
45 - 106 85 - 207
Defense: 65
63 - 128 121 - 251
Sp.Atk: 52
51 - 114 98 - 223
Sp.Def: 64
62 - 127 119 - 249
Speed: 43
43 - 104 81 - 203
Total: 313   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pound Normal Physical 40 100% 35
4 Tail Whip Normal Status 0 100% 30
5 Bubble Water Special 20 100% 30
7 BubbleBeam Water Special 65 100% 20
10 Lucky Chant Normal Status 0 0% 30
13 Aqua Jet Water Physical 40 100% 20
17 Fake Out Normal Physical 40 100% 10
19 Quick Spell Magic Special 40 100% 30
22 Trick Magic Status 0 100% 10
25 Capsize Water Physical 65 100% 20
28 Aqua Tail Water Physical 90 90% 10
31 Skull Bash Bone Physical 130 100% 15
34 Iron Defense Steel Status 0 0% 15
37 Rain Dance Water Status 0 0% 5
40 Hydro Pump Water Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Finpip
  • Italic indicates a move that gets STAB only when used by an evolution of Finpip
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Jet Water Physical 40 100% 20
Aqua Ring Water Status 0 0% 20
Brine Water Special 65 100% 10
Fake Out Normal Physical 40 100% 10
Flail Normal Physical 1 100% 15
Foresight Normal Status 0 0% 40
Haze Ice Status 0 0% 30
Mirror Coat Psychic Special 1 100% 20
Mist Ice Status 0 0% 30
Mud Sport Ground Status 0 0% 15
Muddy Water Water Special 95 85% 10
Refresh Normal Status 0 0% 20
Water Spout Water Special 150 100% 5
Yawn Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Finpip
  • Italic indicates a move that gets STAB only when used by an evolution of Finpip
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Finpip

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
SmellingSalt Food Physical 60 100% 10
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Arcane Bolt Magic Special 120 85% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Rock Slide Rock Physical 75 90% 10
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Heal Bell Normal Status 0 0% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Skill Swap Psychic Status 0 0% 10
Extinguish Water Special 70 100% 10
Recycle Normal Status 0 0% 40
Snow Bank Ice Physical 60 100% 15
Water Pledge Water Special 80 100% 10
Magic Room Magic Status 0 0% 10
Knock Off Dark Physical 65 100% 20
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Light Ball Light Special 80 100% 15
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Capsize Water Physical 65 100% 20
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Hex Claw Magic Physical 70 95% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
After You Normal Status 0 0% 15
Low Kick Fighting Physical 1 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Low Sweep Fighting Physical 60 100% 20
Gyro Ball Steel Physical 1 100% 5
Safeguard Normal Status 0 0% 25
Pay Day Normal Physical 60 100% 20
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Bind Normal Physical 65 90% 20
Gunk Shot Poison Physical 120 70% 5
Hydro Cannon Water Special 150 90% 5
Dual Chop Dragon Physical 40 90% 15
Graviton Press Cosmic Special 1 100% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Spell Slash Magic Physical 70 100% 15
Water Pulse Water Special 60 100% 20
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Signal Beam Bug Special 75 100% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Iron Tail Steel Physical 100 80% 15
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Dream Eater Psychic Special 100 100% 15
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Finpip
  • Italic indicates a move that gets STAB only when used by an evolution of Finpip
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1061 1061b GenderM 1061s 1061sb




Trivia[]

Origin[]

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