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Johto Cursola #3581: Johto Cursola
Pokémon
#3583: Fire Electabuzz Fire Electabuzz
File:3582MS.gif
Fire Elekid
Electric Pokémon
#3582
Type
Fire
Unknown
Abilities
Flame Body or Insomnia
Hidden Abilities
Insomnia
Gender ratio
75% / 25%
Catch rate
99 (12.9%)
Breeding
Egg group
Undiscovered
Hatch time
6630 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
51.8 lbs. 23.5 kg
0 lbs. 0 kg
Base experience yield
72
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Yellow
Base friendship
70

Fire Elekid is a Fire-type Pokemon. It evolves into Fire Electabuzz starting at level 30.

Pokédex entry

Pokédex entry
If it touches metal and discharges the electricity it has stored in its body, an Elekid begins swinging its arms in circles to recharge itself.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Electirizer
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 63
61 - 126 117 - 247
Defense: 37
37 - 97 71 - 190
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 55
54 - 117 103 - 229
Speed: 95
90 - 161 175 - 317
Total: 360   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Quick Attack Normal Physical 40 100% 30
1 Leer Normal Status 0 100% 30
5 Ember Fire Special 40 100% 25
8 Low Kick Fighting Physical 1 100% 20
12 Swift Normal Special 60 0% 20
15 Fire Fang Fire Physical 65 95% 15
19 Will-O-Wisp Fire Status 0 75% 15
22 Incinerate Fire Special 60 100% 15
26 Light Screen Light Status 0 0% 30
29 Fire Punch Fire Physical 75 100% 15
33 Flamethrower Fire Special 95 100% 15
36 Screech Sound Status 0 90% 40
40 Fire Blast Fire Special 120 85% 5
43 Flare Blitz Fire Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Fire Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Fire Elekid
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Primal Noise Sound Special 75 95% 10
Barrier Psychic Status 0 0% 30
Cross Chop Fighting Physical 100 80% 5
DynamicPunch Fighting Physical 100 50% 5
Feint Normal Physical 50 100% 10
Fire Punch Fire Physical 75 100% 15
Focus Punch Fighting Physical 150 100% 20
Hammer Arm Fighting Physical 100 90% 10
Ice Punch Ice Physical 75 100% 15
Karate Chop Fighting Physical 50 100% 25
Meditate Psychic Status 0 0% 40
Rolling Kick Fighting Physical 60 85% 15
  • Bold indicates a move that gets STAB when used by Fire Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Fire Elekid
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Fire Elekid

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Fire Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Fire Elekid
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:3582s.png File:3582sb.png




Trivia[]

Origin[]

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