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Slowloss #1652: Slowloss
Pokémon
#1654: Pikared Pikared
File:1653MS.gif
Fracture
Smasher Pokémon
#1653
1653
Type
Bone Dragon
Unknown
Abilities
Intimidate or Lightningrod
Hidden Abilities
Battle Armor
Gender ratio
50% / 50%
Catch rate
35 (4.6%)
Breeding
Egg group
Monster
Hatch time
5355 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
99.2 lbs. 45.0 kg
0 lbs. 0 kg
Base experience yield
199
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Fracture is a Bone/Dragon dual type Pokemon. It evolves from Marowak during the day, while holding a(n) Mist Stone. It evolves from Marowak at night, if holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
The bones it holds can be thrown like boomerangs one after the other in a loop. This makes it hard to attack.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Thick Club
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 135
126 - 205 247 - 405
Defense: 115
108 - 183 211 - 361
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 85
81 - 150 157 - 295
Speed: 95
90 - 161 175 - 317
Total: 560   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water ½×
Grass ¼×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear ½×
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water ½×
Grass ¼×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear ½×
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water ½×
Grass ¼×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear ½×
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water ½×
Grass ¼×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear ½×
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water ½×
Grass ¼×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear ½×
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire ¼×
Water ½×
Grass ¼×
Electric ¼×
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ¼×
Paper
Rubber
Fear ½×
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ¼×
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Growl Sound Status 0 100% 40
1 Tail Whip Normal Status 0 100% 30
1 Bone Club Bone Physical 65 85% 20
1 Headbutt Normal Physical 70 100% 15
3 Tail Whip Normal Status 0 100% 30
7 Bone Club Bone Physical 65 85% 20
11 Headbutt Normal Physical 70 100% 15
13 Leer Normal Status 0 100% 30
17 Focus Energy Normal Status 0 0% 30
21 Bonemerang Bone Physical 50 90% 10
23 Low Kick Fighting Physical 1 100% 20
27 False Swipe Normal Physical 40 100% 40
28 Submission Fighting Physical 90 100% 15
33 Thrash Normal Physical 120 100% 10
37 Fling Dark Physical 1 100% 10
43 Bone Rush Bone Physical 25 90% 10
49 Superpower Fighting Physical 120 100% 5
53 Double-Edge Normal Physical 120 100% 15
59 Retaliate Normal Physical 75 100% 5
67 Close Combat Fighting Physical 120 100% 5
70 Macabre Dance Ghost Status 0 0% 20
76 Bone Smash Bone Physical 30 90% 15
  • Bold indicates a move that gets STAB when used by Fracture
  • Italic indicates a move that gets STAB only when used by an evolution of Fracture
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Fracture
  • Italic indicates a move that gets STAB only when used by an evolution of Fracture
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1653 1653b GenderM 1653s 1653sb




Trivia[]

Origin[]

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