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Cool-or #917: Cool-or
Pokémon
#919: Spongee Spongee
File:918MS.gif
Fridigor
Fridge Pokémon
#918
Type
Tech Ice
Unknown
Abilities
Filter or Refrigerate
Hidden Abilities
Clear Body
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg groups
Amorphous and Humanlike
Hatch time
5355 steps
Height
2'11" 0.9 m
0'0" 0 m
Weight
282.2 lbs. 128.0 kg
0 lbs. 0 kg
Base experience yield
216
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
35

Fridigor is a Tech/Ice dual type Pokemon. It evolves from Cool-or starting at level 38.

Pokédex entry

Pokédex entry
Don't tell mom, but sometimes I sneak into firdge in middle of night and have middle night snackone time i take bottle that taste bad and i feel funny after...

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common NeverMeltIce
Uncommon Leftovers
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 112
172 - 219 334 - 428
Attack: 85
81 - 150 157 - 295
Defense: 148
137 - 220 270 - 434
Sp.Atk: 63
61 - 126 117 - 247
Sp.Def: 125
117 - 194 229 - 383
Speed: 40
40 - 101 76 - 196
Total: 573   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Stockpile Normal Status 0 0% 20
1 Swallow Food Status 0 0% 10
1 Spit Up Normal Special 1 100% 10
1 Icy Terrain Ice Status 0 0% 10
1 Packed Ice Ice Status 0 0% 10
1 Gear Up Tech Status 0 0% 20
1 Freezing Wave Water Special 95 95% 10
1 Boost Beam Tech Special 60 95% 10
1 Frigo-fear Fear Special 95 100% 10
1 Tackle Normal Physical 50 100% 35
1 Harden Normal Status 0 0% 30
4 Icy Wind Ice Special 55 95% 15
9 Bestow Normal Status 0 0% 15
13 Icicle Spear Ice Physical 25 100% 30
18 Plastic Defense Plastic Status 0 0% 20
23 Bottle Blast Plastic Physical 25 90% 10
27 Cold Snap Ice Status 0 60% 5
31 Avalanche Ice Physical 60 100% 10
36 Double-Edge Normal Physical 120 100% 15
38 Cool Down Ice Status 0 0% 5
39 Frigerate Ice Status 0 0% 10
40 Freeze Point Ice Status 0 0% 10
42 Heavy Slam Steel Physical 1 100% 10
45 Fridge Slam Tech Physical 100 100% 10
49 Hibernation Ice Status 0 0% 15
53 Icicle Crash Ice Physical 85 90% 10
58 Bottle Slam Plastic Physical 120 100% 15
61 Switcheroo Dark Status 0 100% 10
65 Brace Normal Status 0 0% 10
80 Aurora Veil Ice Status 0 0% 10
100 Snow Fort Ice Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Fridigor
  • Italic indicates a move that gets STAB only when used by an evolution of Fridigor
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Frost Breath Ice Special 50 90% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Heal Bell Normal Status 0 0% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Focus Blast Fighting Special 120 70% 5
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Avalanche Ice Physical 60 100% 10
Skill Swap Psychic Status 0 0% 10
Bullet Seed Grass Physical 25 100% 30
Blizzard Ice Special 120 70% 5
Recycle Normal Status 0 0% 40
Magic Room Magic Status 0 0% 10
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Gastro Acid Poison Status 0 100% 10
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Safeguard Normal Status 0 0% 25
Thunder Electric Special 120 70% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Gunk Shot Poison Physical 120 70% 5
Shock Wave Electric Special 60 0% 20
Configure Cyber Special 65 85% 5
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Magic Coat Magic Status 0 0% 15
Signal Beam Bug Special 75 100% 15
Pain Split Normal Status 0 0% 20
Techno Ray Tech Special 120 80% 5
Net Surf Cyber Physical 90 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Fridigor
  • Italic indicates a move that gets STAB only when used by an evolution of Fridigor
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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