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Tentacruel #073: Tentacruel
Pokémon
#075: Graveler Graveler
074MS
Geodude
Rock Pokémon
#074
074
Type
Rock Ground
Unknown
Abilities
Rock Head or Sturdy
Hidden Abilities
Sand Veil
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Mineral
Hatch time
4080 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
44.1 lbs. 20.0 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Geodude is a Rock/Ground dual type Pokemon. It evolves into Graveler starting at level 25.

Pokédex entry

Pokédex entry
Its like a rock. Not shaped like block. Geographical dude.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Everstone
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Trial Caverns (RockSmash), VICTORY ROAD 3 (Cave), Miam Cavern BF (Cave), Cerulean Cave 1 (RockSmash), MT. MOON 1 (Cave), Cerulean Cave 2 (RockSmash), Rocky Crevase (Cave), Rock Tunnel 2 (RockSmash), Rock Tunnel 2 (Cave), VICTORY ROAD 1 (Cave), Cerulean Cave 3 (RockSmash), Rock Tunnel 1 (Cave), VICTORY ROAD 2 (Cave), MT. MOON 3 (Cave), VERMILION CITY (RockSmash),
Uncommon
Fossil
Rare MAP781 (Land),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 80
76 - 145 148 - 284
Defense: 100
94 - 167 184 - 328
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 30
31 - 90 58 - 174
Speed: 20
22 - 79 40 - 152
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Mud Sport Ground Status 0 0% 15
1 Rock Throw Rock Physical 50 95% 15
1 Defense Curl Normal Status 0 0% 40
5 Rock Polish Rock Status 0 0% 20
7 Rollout Rock Physical 30 90% 20
10 Magnitude Ground Physical 1 100% 30
13 Cave-in Rock Physical 60 90% 10
18 Steamroller Bug Physical 65 100% 20
22 Rock Blast Rock Physical 25 90% 10
25 Smack Down Rock Physical 50 100% 15
27 Solidify Rock Status 0 0% 5
29 Selfdestruct Normal Physical 200 100% 5
32 Bulldoze Ground Physical 60 100% 20
36 Stealth Rock Rock Status 0 0% 20
36 Steamroller Bug Physical 65 100% 20
39 Earthquake Ground Physical 100 100% 10
43 Hammer Arm Fighting Physical 100 90% 10
46 Double-Edge Normal Physical 120 100% 15
50 Stone Edge Rock Physical 100 80% 5
100 Geomancy Fairy Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Body Press Fighting Physical 80 100% 10
Spiked Armor Steel Status 0 0% 10
Sand Blast Ground Physical 75 90% 15
Autotomize Steel Status 0 0% 15
Block Normal Status 0 0% 20
Curse Ghost Status 0 0% 10
Endure Normal Status 0 0% 10
Flail Normal Physical 1 100% 15
Focus Punch Fighting Physical 150 100% 20
Hammer Arm Fighting Physical 100 90% 10
Mega Punch Normal Physical 80 85% 20
Rock Climb Normal Physical 100 85% 20
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Geodude

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Power Gem Rock Special 80 100% 20
Superpower Fighting Physical 120 100% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Lava Splash Magma Special 90 100% 15
Incinerate Fire Special 60 100% 15
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Power-Up Punch Fighting Physical 40 100% 20
Protect Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Block Normal Status 0 0% 20
Rock Tomb Rock Physical 50 90% 10
Sandstorm Rock Status 0 0% 10
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Gyro Ball Steel Physical 1 100% 5
Sand Dune Ground Physical 60 100% 10
ThunderPunch Electric Physical 75 100% 15
Fire Blast Fire Special 120 85% 5
Rock Polish Rock Status 0 0% 20
Brutal Swing Dark Physical 60 100% 25
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Geodude
  • Italic indicates a move that gets STAB only when used by an evolution of Geodude
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 074 074b GenderM 074s 074sb




Trivia[]

Origin[]

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