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This page was last updated to the Final Version.

Gigantamax Drednaw #2457: Gigantamax Drednaw
Pokémon
#2459: Mega Spinda Mega Spinda
Gigantamax Corviknight
Raven Pokémon
#2458
Type
Flying Steel
Unknown
Ability
Parental Bond
Hidden Abilities
Battle Armor
Gender ratio
50% / 50%
Catch rate
10 (1.3%)
Breeding
Egg group
Flying
Hatch time
6630 steps
Height
67'10" 20.7 m
0'0" 0 m
Weight
2602.6 lbs. 1180.5 kg
0 lbs. 0 kg
Base experience yield
213
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Gray
Base friendship
70

Gigantamax Corviknight is a Flying/Steel dual type Pokemon. It evolves from Corviknight at night, if holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
its like a knight or a bird or a taxi idk lol

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 102
162 - 209 314 - 408
Attack: 110
103 - 178 202 - 350
Defense: 135
126 - 205 247 - 405
Sp.Atk: 90
85 - 156 166 - 306
Sp.Def: 105
99 - 172 193 - 339
Speed: 95
90 - 161 175 - 317
Total: 637   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic ½×
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic ½×
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic ½×
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic ½×
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic ½×
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock
Bug ¼×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic ½×
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Spikes Ground Status 0 0% 20
1 Nasty Plot Dark Status 0 0% 20
1 Endure Normal Status 0 0% 10
1 Mirror Move Flying Status 0 0% 20
1 Peck Flying Physical 35 100% 35
1 Leer Normal Status 0 100% 30
5 Pursuit Dark Physical 40 100% 20
8 Metal Claw Steel Physical 50 95% 35
12 Scary Face Fear Status 0 100% 10
15 Assurance Dark Physical 55 100% 10
17 Air Slash Flying Special 75 95% 20
20 Iron Defense Steel Status 0 0% 15
22 Steel Wing Steel Physical 70 95% 25
25 Fell Swoop Flying Physical 65 100% 10
28 Slash Normal Physical 70 100% 20
30 Fly Flying Physical 95 95% 15
33 Mean Look Fear Status 0 0% 15
37 Talons Flying Physical 70 100% 15
40 Iron Head Steel Physical 80 100% 15
44 Swords Dance Normal Status 0 0% 30
47 Night Slash Dark Physical 70 100% 15
52 Brave Bird Flying Physical 120 100% 15
61 Sword's Edge Steel Physical 100 90% 8
66 Sky Attack Flying Physical 150 90% 5
70 WINDRAGE Flying Special 120 90% 5
100 Aerial Race Flying Physical 100 0% 10
  • Bold indicates a move that gets STAB when used by Gigantamax Corviknight
  • Italic indicates a move that gets STAB only when used by an evolution of Gigantamax Corviknight
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Gigantamax Corviknight
  • Italic indicates a move that gets STAB only when used by an evolution of Gigantamax Corviknight
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:2458s.png File:2458sb.png




Trivia[]

Origin[]

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