Pokemon Wack Wiki
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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
Wood Steam
Magma Wind
Paper Tech
Rubber Fear
Magic Light
Cosmic Sound
Food Zombie
Nuclear Virus
Cyber Glass
Plastic Fabric
Chaos Divine
Time Paint
Crystal Meme
Blood Greasy
Heart Ogre
Shadow Void
Wack Qmarks
Bone

Interactions with the type chart

Offensive Glass Defensive
Power Types   Power Types
Electric
Poison
Flying
Chaos
½× Plastic
Magma
Fire
Glass
Poison
Grass
Electric
Bug
Ghost
Dark
Flying
Magic
Rubber
Paper
Blood
Zombie
½× Divine
Wack
Steel
Crystal
Glass
Zombie
Sound
Fighting
Rock
Wood
Light
Chaos
Steel
Wack
Void
Water


Pokémon

Pure Glass-type Pokémon

# Pokémon Type
#1747 Wind-oh Wind-oh
Glass Glass
#820 Ijusgotsmal Ijusgotsmal
Glass Glass
#818 Ijusgetsbigger Ijusgetsbigger
Glass Glass
#819 Ijusgotbigger Ijusgotbigger
Glass Glass
#2091 Mariantoinette Mariantoinette
Glass Glass
#2144 Glassbol Glassbol
Glass Glass
#3308 Transpareon Transpareon
Glass Glass

Primary Glass-type Pokémon

# Pokémon Type
#784 Prismolis Prismolis
Glass Light
#1749 Winpane Winpane
Glass Ghost
#835 Bulbight Bulbight
Glass Electric
#1390 Castleet Castleet
Glass Magic
#1750 Peekindow Peekindow
Glass Fear
#1748 Winblow Winblow
Glass Wind
#1665 Amorvian Amorvian
Glass Flying
#1389 Marir Marir
Glass Magic
#836 Lightulb Lightulb
Glass Electric
#689 Shattarate Shattarate
Glass Fighting
#1664 Birttle Birttle
Glass Flying
#783 Prisy Prisy
Glass Light
#837 Plasbul Plasbul
Glass Ghost
#3041 Mariantoinette (Alter) Mariantoinette (Alter)
Glass Shadow
#3071 Wackian Skiploom Wackian Skiploom
Glass Poison
#3070 Wackian Hoppip Wackian Hoppip
Glass Poison
#2146 Terraol Terraol
Glass Grass
#3072 Wackian Jumpluff Wackian Jumpluff
Glass Poison
#2145 Aquariuol Aquariuol
Glass Water

Secondary Glass-type Pokémon

# Pokémon Type
#826 Grasses Grasses
Grass Glass
#1778 Torturlens Torturlens
Tech Glass
#943 Synthite Synthite
Plastic Glass
#827 Grasstacles Grasstacles
Grass Glass
#3024 Maglamp Maglamp
Magma Glass
#4146 Tomitake Tomitake
Normal Glass

Moves

Move Category Power Accuracy PP Target Description
Prism Ray Special 120 95% 15 (max 24)
   
   
May affect anyone but the user
The user creates a ray of light in the shape of a prism, may lower the foes accuracy.
Shatter Crash Physical 100 90% 10 (max 16)
   
   
May affect anyone but the user
Lower's the user's defense, raises its attack.
Glasses Beam Special 120 95% 10 (max 16)
   
   
May affect anyone but the user
The user shoots out a beam of glasses, sharply increasing the user's accuracy
Speedy Glass Special 40 100% 30 (max 48)
   
   
May affect anyone but the user
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Fade Reflection Special 85 95% 10 (max 16)
   
   
May affect anyone but the user
May disable the last move used by the target.
Glass Eater Physical 70 85% 20 (max 32)
   
   
May affect anyone but the user
If the target is holding a Berry, it becomes destroyed.
Glass Scrape Status 0 85% 20 (max 32)
   
   
May affect anyone but the user
The user scrapes pieces of glass together to make an annoying noise. It may confuse the target.
Mirrorize Status 0 100% 10 (max 16)
   
   
May affect anyone but the user
Changes the target's ability to Magic Bounce.
Glass Chop Physical 50 100% 25 (max 40)
   
   
May affect anyone but the user
The target is attacked with a sharp chop. Critical hits land more easily.
Whirlglass Special 60 90% 10 (max 16)
   
   
May affect anyone but the user
Traps foes in a violent swirling whirlpool for four to five turns.
Mirror Shot Special 65 95% 10 (max 16)
   
   
May affect anyone but the user
The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
Shatter Physical 200 100% 5 (max 8)
   
   
Affects all but the user
The user explodes to inflict damage on those around it. The user faints upon using this move.
Mirror Reflect Special 1 100% 6 (max 9)
   
   
No specific target
The user retaliates with much greater power against the target that last inflicted damage on it.
Glass Cannon Special 110 80% 5 (max 8)
   
   
May affect anyone but the user
Goes first. Recoil.
Glassing Special 80 90% 10 (max 16)
   
   
Affects all foes
Hits both targets, transforming them into Glass-type.
Glass Defense Status 0 0% 20 (max 32)
   
   
Affects the user
It sharply raises the user's Sp. Def stat.
Tomitake Flash Special 120 85% 5 (max 8)
   
   
May affect anyone but the user
May Disable the last move used by the target
Mirror Dimension Status 0 0% 10 (max 16)
   
   
Affects the user and the ally
Increases power of Glass-type moves for 8 turns.
Guillotine Breaker Special 90 100% 5 (max 8)
   
   
Affects all foes
Heals health and status conditions from your side.
Glass Sparkle Special 75 100% 15 (max 24)
   
   
May affect anyone but the user
It may also confuse the target.
Shatter Beam Special 90 85% 20 (max 32)
   
   
May affect anyone but the user
Damages the user.
Glass Ball Physical 30 90% 20 (max 32)
   
   
May affect anyone but the user
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Mirror World Special 120 90% 10 (max 16)
   
   
May affect anyone but the user
A world of mirrors. It may also confuse the target.
Glass Shot Physical 60 0% 20 (max 32)
   
   
May affect anyone but the user
The attack lands without fail.
Glass Storm Special 140 100% 10 (max 16)
   
   
May affect anyone but the user
Using ancient energy, the user summons a plethora of jagged rocks that extend from beneath the foe indefinetly. This attack does physical damage.
Shatter Body Status 0 0% 15 (max 24)
   
   
Affects the user
The user breaks itself, lowering its defenses but sharply raising attacking and Speed stats.
Shatter Charge Physical 120 85% 10 (max 16)
   
   
May affect anyone but the user
The user charges into the foe hard enough to shatter part of their body, dealing damage to themselves aswell.
Glass Ceiling Status 0 100% 10 (max 16)
   
   
Affects all foes
Prevents the opposing side from raising their stats for 6 turns.
Lens Flash Special 60 100% 20 (max 32)
   
   
May affect anyone but the user
The user flashes its lenses at the target, increasing the user's accuracy
Glass Blade Physical 75 100% 15 (max 24)
   
   
May affect anyone but the user
The target is attacked with a glass blade. Critical hits land more easily.
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