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Glaceon #471: Glaceon
Pokémon
#473: Mamoswine Mamoswine
Gliscor
Fang Scorp Pokémon
#472
Type
Ground Flying
Unknown
Abilities
Hyper Cutter or Sand Veil
Hidden Abilities
Poison Heal
Gender ratio
50% / 50%
Catch rate
30 (3.9%)
Breeding
Egg group
Bug
Hatch time
5355 steps
Height
6'6" 2.0 m
0'0" 0 m
Weight
93.7 lbs. 42.5 kg
0 lbs. 0 kg
Base experience yield
179
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
70

Gliscor is a Ground/Flying dual type Pokemon. It evolves from Gligar at night, if holding a(n) Razor Fang.

Pokédex entry

Pokédex entry
It observes prey while hanging inverted from branches. When the chance presents itself, it swoops!

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 95
90 - 161 175 - 317
Defense: 125
117 - 194 229 - 383
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 75
72 - 139 139 - 273
Speed: 95
90 - 161 175 - 317
Total: 510   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ¼×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Psychic Fangs Psychic Physical 85 100% 15
1 Throat Chop Dark Physical 80 100% 15
1 Fell Swoop Flying Physical 65 100% 10
1 Sky Fang Flying Physical 80 100% 20
1 Ambush Dark Physical 150 100% 20
1 Thunder Fang Electric Physical 65 95% 15
1 Ice Fang Ice Physical 65 95% 15
1 Fire Fang Fire Physical 65 95% 15
1 Poison Jab Poison Physical 80 100% 20
1 Flying Sport Flying Status 0 0% 15
1 Sand-Attack Ground Status 0 100% 15
1 Harden Normal Status 0 0% 30
1 Knock Off Dark Physical 65 100% 20
4 Sand-Attack Ground Status 0 100% 15
7 Harden Normal Status 0 0% 30
10 Knock Off Dark Physical 65 100% 20
13 Quick Attack Normal Physical 40 100% 30
16 Fury Cutter Bug Physical 40 95% 20
19 Faint Attack Dark Physical 60 0% 20
22 Acrobatics Flying Physical 55 100% 15
27 Night Slash Dark Physical 70 100% 15
30 U-turn Bug Physical 70 100% 20
35 Screech Sound Status 0 90% 40
40 X-Scissor Bug Physical 80 100% 15
45 Sky Uppercut Fighting Physical 85 90% 15
50 Swords Dance Normal Status 0 0% 30
55 Guillotine Normal Physical 1 30% 5
65 Divebomb Flying Physical 90 95% 20
70 Power Whip Grass Physical 120 85% 10
86 Numbing Injection Virus Physical 80 100% 10
96 Leeching Fangs Blood Status 0 0% 15
  • Bold indicates a move that gets STAB when used by Gliscor
  • Italic indicates a move that gets STAB only when used by an evolution of Gliscor
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Tailwind Flying Status 0 0% 30
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Fester Zombie Physical 70 95% 10
Dig Ground Physical 100 100% 10
Knock Off Dark Physical 65 100% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Protect Normal Status 0 0% 10
Bug Bite Bug Physical 60 100% 20
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Aqua Tail Water Physical 90 90% 10
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Struggle Bug Bug Special 60 100% 20
Rock Polish Rock Status 0 0% 20
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Demonic Claws Chaos Physical 35 90% 10
Dark Pulse Dark Special 80 100% 15
Swords Dance Normal Status 0 0% 30
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Sky Attack Flying Physical 150 90% 5
Steel Wing Steel Physical 70 95% 25
Iron Tail Steel Physical 100 80% 15
U-turn Bug Physical 70 100% 20
Venoshock Poison Special 65 100% 10
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Gliscor
  • Italic indicates a move that gets STAB only when used by an evolution of Gliscor
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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