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Noroiko #3227: Noroiko
Pokémon
#3229: Benbenee Benbenee
File:3228MS.gif
Golden Absol
Disaster Pokémon
#3228
3228
Type
Dark Light
Unknown
Abilities
Hyper Cutter or Super Luck
Hidden Abilities
Infiltrator
Gender ratio
50% / 50%
Catch rate
70 (9.2%)
Breeding
Egg group
Field
Hatch time
6630 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
103.6 lbs. 47.0 kg
0 lbs. 0 kg
Base experience yield
163
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
White
Base friendship
35

Golden Absol is a Dark/Light dual type Pokemon.


Pokédex entry

Pokédex entry
A golden Absol from an unknown place, it often looks at the sea for an unknown reason.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 130
121 - 200 238 - 394
Defense: 60
58 - 123 112 - 240
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 60
58 - 123 112 - 240
Speed: 75
72 - 139 139 - 273
Total: 475   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ¼×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ¼×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ¼×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Sharpshoot Dark Physical 40 100% 20
1 Throat Chop Dark Physical 80 100% 15
1 Crunch Dark Physical 80 100% 15
1 Dark Resolve Dark Special 120 95% 5
1 Taunt Dark Status 0 100% 20
1 Quick Attack Normal Physical 40 100% 30
1 Shine Hit Light Physical 50 100% 35
1 Feint Normal Physical 50 100% 10
1 Leer Normal Status 0 100% 30
4 Detect Fighting Status 0 0% 5
9 Future Sight Psychic Special 100 100% 10
12 Pursuit Dark Physical 40 100% 20
15 Taunt Dark Status 0 100% 20
17 Razor Wind Wind Special 80 100% 10
20 Dark Cutter Dark Special 55 95% 25
22 Double Team Normal Status 0 0% 15
25 Light Ball Light Special 80 100% 15
28 Slash Normal Physical 70 100% 20
30 Air Slash Flying Special 75 95% 20
33 Swords Dance Normal Status 0 0% 30
36 Psycho Cut Psychic Physical 70 100% 20
38 Eclipse Dark Status 0 0% 15
40 Night Slash Dark Physical 70 100% 15
43 Shine Sabre Light Physical 75 100% 15
46 Perish Song Sound Status 0 0% 5
52 Sucker Punch Dark Physical 80 95% 10
54 Light Javelin Light Physical 80 95% 10
57 Tuning Fork Steel Special 60 100% 15
60 Me First Normal Status 0 0% 20
70 Wish Normal Status 0 0% 10
75 Sword of Dawn Light Physical 150 90% 5
80 Devastate Dark Physical 120 80% 5
85 Dark Gather Dark Status 0 0% 5
95 Close Combat Fighting Physical 120 100% 5
100 Omega Eclipse Dark Special 150 85% 5
  • Bold indicates a move that gets STAB when used by Golden Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Golden Absol
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Vendetta Dark Physical 65 100% 20
Assurance Dark Physical 55 100% 10
Baton Pass Normal Status 0 0% 40
Curse Ghost Status 0 0% 10
Double-Edge Normal Physical 120 100% 15
Faint Attack Dark Physical 60 0% 20
Hex Ghost Special 60 100% 10
Magic Coat Magic Status 0 0% 15
Mean Look Fear Status 0 0% 15
Me First Normal Status 0 0% 20
Megahorn Bug Physical 120 85% 10
Perish Song Sound Status 0 0% 5
Punishment Dark Physical 1 100% 5
Sucker Punch Dark Physical 80 95% 10
Zen Headbutt Psychic Physical 80 95% 15
  • Bold indicates a move that gets STAB when used by Golden Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Golden Absol
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Golden Absol

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Golden Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Golden Absol
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3228 3228b GenderM File:3228s.png File:3228sb.png


GenderM 3228 1 3228b 1 GenderM File:3228s 1.png File:3228sb 1.png


Trivia[]

Where the fuck do i find you?

Origin[]

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